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  1. #161
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    @NefGP honestly that how 1.0's end was starting to feel like to me, stuff was hard and took some time, but nothing as rough as XI was at times, we had guildleves and eventually quests started showing up which could have easily been a way for more people to solo. There also was an effective way to group grind if they wanted (which they made sure wouldnt happen for some reason and i still hate that they did take away an option instead of letting us decide). Leveling took longer, not crazy long, but playing it a 2-3hrs a night wouldnt net you a 50 in a couple weeks. NMs and semi HNMs were there...they had not giant timers and the drops were mostly EX so you had no reason to camp them like bots...hell if you go through GL's you get get a garunteed pop of some of the bigger NMs (it was honestly a great idea)

    Gear had some unique effects and some pieces were meant for specific builds, the stats were not so brain dead so if i have dex on my DRG piece, i still got use from it (lolhawks eye) class vs job balance was done better...hell my friends MRD at 50 had enough MP to cast raise...what a crazy idea! So much seemed pretty well though out by the end...and still it pretty much all went down the toilet for god knows what reason (oh wait...we need to be super casual friendly and more like WoW...yah forgot about that)

    To even get a fraction of the depth that the old version had would be great...but chances are what we have now is pretty much the extent of what we will see...lots more of the same simple gear, dungeons all designed in the same layout...ilevel gear climbing, FATEs on everything, crafting being useless because they fear RMT more than god himself...ect
    (3)

  2. #162
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by KogaDrake View Post
    Written that way makes very little look complicated. lets look again. XIV has more to do for each person, and most (endgame atleast) depend on your group members doing their job just as much as your XI example.


    THF, SATA tank at start, then stand there and auto attack until time to SC. Just 'saying SATA at start' makes it seem like something you did by yourself and didn't involve three other people (first voke, tank and healer) knowing what you were doing and adapting to it. If you did only this, you were terrible. No acid bolts? Really?

    PLD, stand behind mob for SATA then provoke every30sec and flash now and then, rest of time stand and auto attack. Again, SATA is a tricky involved procedure. No cures? No defensive buffs?

    off tank (if used, often just a dps with war subjob) provoke at start, stand there and auto attack. Taking part in the SATA skill chain often, if not, then taking part in the second skillchain (which I left out of example for brevity's sake). If you did only this, you were terrible.

    BRD, cast songs, pull mob, run back (do so many time you can run around the insta death holes with eyes closed) recast songs doing a cure here and there while auto attack till next pull. You're right, maintaining a four or five buff rotation on a SATA party while pulling promptly is nowhere near as complicated as BRD is in XIV ARR. And if you auto-attacked as BRD... I have no words.

    healer, heals.. Healer heals as first voke takes damage.. party wipes. Doesn't debuff mob either, doesn't maintain buff rotations (haste etc) apparently.

    other DPS (if used), stands and auto attacks till time till skill chain Yes, Blue Mages were known for their auto-attack spam, or Corsair, or Puppetmaster, or Dancer.

    BLM, cast spells till time to MB then time a bigger spell correct. I will grant Black Mages were a fairly pedestrian job in parties.


    Now each person does very little, very repetitive and much of this training is left to the wind by lv75. no one Skillchain > MB at 75, SATA was used at max once a fight, and most often the thf was only there for treasure hunter (so SATA leave group, reinvite close to death). While it was fun, if you thought it was hard and alot to do.. idk what to tell you as most of the time in combat was doing next to nothing or running the same pulling paths over and over...
    I will be honest, even the vastly oversimplified way you put it, is still more involved than levelling combat in XIV. You don't need to pay any attention to what others in your party are doing... Healer heals, Tank goes through his hate rotation, Bard facerolls keyboard, DPS go through their rotation. Not one needs to care where the others are or what they are doing. Will my skill A interfere with the MNK's skill B? etc

    The closest you get to it is stack-swapping at the very endgame. This is compared to a low-mid level exp party.
    (5)

  3. #163
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by KogaDrake View Post
    snip
    I know what i do as a DPS as endgame...hell all game here spam rotation...spam rotation...dodge!...spam same rotation same rotation...more dodging of red circles!

    Its damn simple and you can make any fight seem stupid simple and unexciting. This game i rarely have to worry about slowing my damage..tanks get loads of hate so its basically never not a good idea to just all out until my tp is gone. Honestly this game's only real depth in fights are learning the pattens that never change and having half a brain to get out of red circles. If the only way to make stuff harder is to do more of that..its gonna cause some major class balance issues. WHy have a BLM when you can have a BRD that can move and shoot without issue? Mo-dodge = Mo-problems (for some classes at least)

    and he's right, unless your a healer you can ignore everyone and just do your thing without caring. At least with XI people needed to pay some attention.
    (3)
    Last edited by Zanfire; 01-24-2014 at 04:31 AM.

  4. #164
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Aegis View Post
    I will be honest, even the vastly oversimplified way you put it, is still more involved than levelling combat in XIV. You don't need to pay any attention to what others in your party are doing... Healer heals, Tank goes through his hate rotation, Bard facerolls keyboard, DPS go through their rotation. Not one needs to care where the others are or what they are doing. Will my skill A interfere with the MNK's skill B? etc

    The closest you get to it is stack-swapping at the very endgame. This is compared to a low-mid level exp party.
    So you got one thing, leveling was harder in XI, we all know that. thing that is different, leveling in XI was just as hard as any endgame content for the most part. the setting we are talking about is as complicated as XI really ever got (beyond managing keeping the alliance pull with members with TP/MP at endgame). XIV leveling is a joke (no one likes playing 10hrs a day for a month strait to hopefully have reached level cap as it was in XI 75cap), you start with very little to do and easy content, and slowly adds more and more to it and by the time your 50 and progressing past starting dungeons you have just as much group responsibility as was in XI.

    in terms of your bold responses, sorry i forgot a few press ctr+r to toss a ranged attack. if you had a pt that couldnt toss a heal before SATA you were doing somethign wrong as voke from the off tank was more then enough to let the healer toss a heal or two, and if they had time for more then that before SATA you had bad group (SATA was not even needed and normally groups with thf that used it just over complicated things making party worse unless a good thf was invited). You make a healers job sound so hard, cant count the number of times i had a second acount running on my PC and healed the party while tanking, keeping up haste and such things, it was not hard with how slow everything was...
    (2)

  5. #165
    Player
    Bufkus's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Hermennes Cletrindale
    World
    Leviathan
    Main Class
    Lancer Lv 15
    XI is garbage. If you guys keep wanting the game to be more like XI then why don't you just quit and go back to playing XI?
    (6)

  6. #166
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    My reply to the title:

    No, I am not not excited.

    I have nervous tendencies because of my emotional affinity towards the final fantasy genre, but that's all it is. I want it to be a fantastic game that I was able to get in on in the early stages of development. However, when I take a step back and look at the future of the game in an objective fashion, my apprehensions are far less than what they were with other mmos I've played.

    I think this community stirs up a lot of unnecessary doubt for several different reasons I do not wish to mention in this post.
    (2)

  7. #167
    Player
    Aramyth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Ara Myth
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I'm excited for upcoming updates. This game has a pretty good foundation right now and as long as they don't allow things to get too much worse with the economy then we'll be okay.

    I think some of the games problems right now come with crafting and the economy and also gil sellers being a big problem. Everything else seems to be okay.

    I hope that we get quests for leveling up (similar to the Maat quests in XI), more open world content, Frontlines PvP and more dungeons/armor with horizontal progression and the game will be fine.
    (2)

  8. #168
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Aramyth View Post
    I'm excited for upcoming updates. This game has a pretty good foundation right now and as long as they don't allow things to get too much worse with the economy then we'll be okay.

    I think some of the games problems right now come with crafting and the economy and also gil sellers being a big problem. Everything else seems to be okay.

    I hope that we get quests for leveling up (similar to the Maat quests in XI), more open world content, Frontlines PvP and more dungeons/armor with horizontal progression and the game will be fine.
    They've shown their stance is completely against RMT, I doubt the economy will ever thrive or even grow under such restrictions
    (0)

  9. #169
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    I am excited that 2.2 is going to be released soon, that goes to show content is being made at a fair pace. However, as we get stronger ilvl loot and gear, i dont see crafting items improving at all, thus its becoming pointless to craft anything end game. This needs to be addressed. The fact content is being cleared so quick also suggests difficulty of fights may be too easy
    (0)

  10. #170
    Player
    BigBossCL's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    71
    Character
    Habu Owe
    World
    Ultros
    Main Class
    Ninja Lv 80
    We'll probably see an influx of newer players as well as the PS4 beta comes close and then the game releases on that system. Not a lot to play on that console atm, and a catchy mmo might hook a few console players who aren't already playing on a PS3.
    (0)

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