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  1. #121
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Grailer View Post
    time for SE to start to worry when players start talking about other games on their games forums ?
    there will always be people who game hope. Just play the new MMO for few months waiting for the next release thinking it will be best thing ever, just to always have it be the same and start waiting again.

    Many of us who have been playing MMO's since pre-WOW have this idea if what a perfect MMO, and it is something that will likely never exist as no company would put the time and money to make a truly quality MMO that caters to the few percent of players that are looking for that niche.

    I personally have learned to take a game for what it is and just have fun, and as a result I am looking forward to 2.2, partially because it will tell me just how dedicated to the game I will be for the next big chunk of time, but mostly for new things to do. Twintania is the only thing in game I have not completed, but my static finally started to focus on her and will have it down soon enough. I enjoy running current content still, but more variety to keep from burning out on any one thing is always a good thing, and 2.2 will give us more to do so less repetition.
    (0)

  2. #122
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Pinworms View Post
    Most of this seems like a nightmare,ultra rare progression items omg no. 6 months and 18-20 months to complete something...not just a no, but a hell no lol.
    That's the point.. for most players to say 'hell no'.

    The 6-18 month quests are for prestige gear. The items they give are the absolute best --and should be for ~2 years, but the vast majority of players (like you and I) will likely ignore the commitment/headache required and instead focus on the more accessible linear gear progression for their gear fix. (Coil 31-70, CT floors 15-25, Sastasha Insane Mode, Titan-Super-Ultimate-PinHead-Arena-Edition, etc..)

    Without an (almost) impossible goal and proportional reward, the game is a treadmill, and only a treadmill. I don't think I'd ever have the time or dedication to obtain one of those 6-18month ultimate weapons if they were ever added. But it would make my game experience better to think that I could, and I'd be really happy to see someone who had one
    (0)
    Last edited by Zantetsuken; 01-24-2014 at 01:30 AM.

  3. #123
    Player
    OptimalZedd's Avatar
    Join Date
    Jun 2011
    Posts
    167
    Character
    Shin Xno
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    ARR has good foundation ?

    The combat system is so boring, and unless they tweak it drastically, i dont know how they can add fun to it

    you have your rotation, and none of the skill in your rota gonna make you feel powerfull, critical are the same, u dont even care of the big number cause they re drown in the cycle

    i miss FFXI where u were doing a OMG weapon skill, main stat/sub stat was also more complex, like dmg was not same on HNM until you reach that high cap

    now, everyone find the optimal rotation in few days, then nothing to speak about the game, u have 1 strat that everyone use, and u wont be able to impose your own unless you have a static

    at start i was confident, that the game was generic/simple, until they balance it, and then they would add a layer of complexity, but i dont think it gonna come in 2.2 or 2.3, they just gonna give us other primals , dj, same shit

    nothing makes me want to keep subbing, i rather take a break and come back in 1/2 years "if" they make the game more interesting

    i know many gonna say "okthxbye" "you re free to leave" blabla

    of course, but im part of the people who never abandon the game, always cheering up other to say "game gonna be better thrust SE"

    When you loose the core of player that has been supporting you through bad times all that time, i think it means SE s doing a big mistake
    (2)

  4. #124
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mihael_Longclaw View Post
    Again Dark Souls leads by example, little to no grinding in that game :>
    You can grind if you want, but it's not necessary for anything

    & yet it still lasts 1000s of hours, truely shocking :>
    There was an enormous amount of grinding in Dark Souls. That is of course unless you are talking about Dom's Mega Mule, which was a hack.

    I absolutely loved Demon's Souls and Dark Souls. I was an active member of FCs, the wikis, and tourneys. I love them. I have yet to find another series to fill the void.

    I'm just saying this statement is misleading.
    (1)

  5. #125
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Aegis View Post
    And that doesn't depress you? I miss multiple equally viable gearsets, situational gear sets etc. Things that take years to acquire.
    While I'm not averse to a bit of pain to gain some nice gear (O-hat, Leaping Boots, Emp Pin to name a few) I don't think it should take years, although I'm guessing you weren't too serious about that timeframe. I guess what I miss in gear is choice. If I was kiting on my Ninja I'd be wearing my AF boots at night for the movement buff plus the -% damage crafted osode, Earth staff etc. If I was avoidance tanking I'd load up on a combination of evasion/agility/haste gear to both improve my avoidance and the refresh rate of Utsusemi. Then you have all the macro pieces for specific weaponskills, nuking sets, etc. In FFXIV it's the same tired old iLevel route of WoW where gear feels like it is designed by accountants with item budgets. There is no room for personalisation or experimentation and that is sad.
    (0)

  6. #126
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by NefGP View Post
    Content didn't last in XI because of "Super low drop rates" (though some gear was notoriously awful I won't deny) it lasted because up until Abyssea and the level cap increases past 75, Tanaka maintained a mantra of never obsoleting old content but instead adding new content with new rewards that were comparable with older ones.

    Didn't feel like grinding Sky? Go do Limbus/Sea/Salvage/Assault/Dynamis/whatever for your endgame gear. They were always adding more things to do without ever negating older stuff and it's what led to the thing I adored most about XI (after the presentation and job system) - endless stuff to do, and all of it meaningful. Even if you had everything you wanted it was fun helping out friends too. XI was not only the epitome of the series, but it just seemed to have one of if not the best MMO communities out there....
    I played XI for about 6 years, and it was a great game, and will always to me be the best MMO I have ever played. But, lets be honest if another game came out like XI, I'd stay as far away from it as possible because it wouldn't fit into my life as an adult.

    The community was as good as it was because only the subset of MMO players who liked that style of game would actually stick it out for the long run. Most of the players I knew in XI ranged from 16-25, mainly students (HS or college) and those without families or numerous life commitments. Most of these players are now adults, have families, real jobs, and would not have the time to commit to a game like XI again.

    a new MMO in todays world tried to focus that same group of people (16-25yr olds with time and money to spend), and guess what, work for it = quit; no progression for killing this boss = bad design; low drop rate = something is broken, please fix it; no new things ever month or two = too slow content and quit.

    Point is, the MMO market has changed as the younger gamers dictate the markets, and they do not like the same thing that the same group liked 10yrs ago. most MMO's have investors = need big numbers or f2p; and those who shell out their own money will not risk it for a small subset of gamers.
    (2)

  7. #127
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Grizzlebeard View Post
    In FFXIV it's the same tired old iLevel route of WoW where gear feels like it is designed by accountants with item budgets. There is no room for personalisation or experimentation and that is sad.
    Excuse me, as an accountant I am offended by your statement- I find this gear boring as well. So, let blame it on someone even more boring than accountants... like... librarians or anyone that likes lima beans.
    (0)

  8. #128
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by OptimalZedd View Post
    ARR has good foundation ?
    The combat system is so boring, and unless they tweak it drastically, i dont know how they can add fun to it
    ...
    i miss FFXI where u were doing a OMG weapon skill, main stat/sub stat was also more complex, like dmg was not same on HNM until you reach that high cap
    ..... did someone just say sit there and press one skill every 30sec or so (ok some jobs more often, but dps was like afk chat oh tp full let me press a skill) was fun and exciting but XIV is boring needing to do something every 2sec or so? So we should change XIV to all auto attacks and about 6 skills that are rarely used, and the hope purpose of them (skill chians) would be fully avoided...

    While I do miss being able to talk all day in combat, its 2014 everyone is in voice chat playing MMOs so the only reason for not using many skills is gone imo.
    (2)

  9. #129
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ApolloGenX View Post
    Excuse me, as an accountant I am offended by your statement- I find this gear boring as well. So, let blame it on someone even more boring than accountants... like... librarians or anyone that likes lima beans.
    I too am an accountant. That's at least two people on this forum who clearly committed some terrible sin in a previous life.

    Still, thanks to Monty Python, we at least have our own shanty.
    (1)

  10. #130
    Player
    Arkune's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Arkune Bloodedge
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    I am not really excited about the whole game anymore, my Sub is running out and ill be done with the game.

    While i respect everyones opinion about this game, i am going to mention my thoughts about ARR.

    I am an old XI Veteran and also played XIV 1.0 until the end (1.23), and the whole game design doesnt fit to a FF series anymore. The Job Balance is terrible the Combatsystem itself is just a dodge-skill-spam fest and i cant really enjoy any Encounter because i am watching my CD's and Red Markers of Death.

    While i dont have anything against Fast Combat Speed or Slow Combat Speed is that a fast Combat System shouldnt use much skills. I tested ESo at the beta Weekend, i have to mention i liked the Maximum of 6 skills, alone this fact Shows that you finally start to enjoy the Boss itself instead of watching your CD's, same Counts for Wildstar.

    I always ask myself why SE didnt builded up on XI and why Yoshi didnt builded up on 1.23. FF were known in the oldest series as tactical RPG and it was tactical in XI atleast it felt more tactical due the slow combat mechanics and the Random Generator TP move attacks from Bosses.

    Probably true that Yoshi had to go the safest way by creating a WoW game atleast for the start because (i cant deny it) it had success. But a common MMO design (WOW nature) doesnt automatical mean a success over the time. MMOs like ARR growing out of the nowhere and the competition is hard and less Companys can Keep up with it.

    There are serval MMOs they probably going to hurt ARR and also WoW but to be honest WoW has more then 6M subbings and only the tooth of time will kill WoW sooner or later. ARR will get hurt alot if they loose lets say 200k of their subbings thats 1/3 from the current subbings and thats a number which is realistic in my eyes.

    TESO which becomes interesting atleast for fans and some People they enjoy this and i think ARR currently holds some of this fans.

    Some will join Wildstar (what ive heard some of the vanilla wow devs working on this game but correct me if i am wrong)

    We get EQN with sandbox design which will attract alot sandbox mmo Players they just waiting to jump from a themepark to a sandbox one

    SE should just have sticked to the Basics they have known and just should have builded on top of it.
    (5)

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