I would probably reactivate my sub if they just made the music in the Dungeons loop, or give you the option to loop them.
& get rid of the battle theme
I would probably reactivate my sub if they just made the music in the Dungeons loop, or give you the option to loop them.
& get rid of the battle theme
Currently i'm enjoying it but casual players bashed too hard so the game more casual friendly...
insta locked out dungeons or loot from CT once per week, every patch is just primal, coil, CT, another adds quest makes in-game to do too repetitive and very limited.
IMO SE need to prepare create another big expansion to deliver but just not with current system.
Challenging end-game content when everyone can farm and enjoy with, anyday.
I'm pretty happy with the game. It has an enjoyable atmosphere. Structured well. The game play suits my work schedule. I'm able to make a few steps forward each day, even on my own, and the progress is palpable. Anonymous cooperation can sometimes be stressful, but it works more often than not. The story is fun and amusing at times. I see no reason to change course, but there is nothing wrong with branching out either.
I'm always up for new stuff, as long as it doesn't involve a certain earth-diety.
I think the game already has plenty of fast easy progression for every class.
Adding slow long term goals and quests wouldn't make this suddenly a korean mmo.
Variety is always good but this game needs more long-term goals too in addition to all the fast stuff players just blast through in minutes.
I'll be here at least until 2.2 details tomorrow morning. We'll see after that. :P
I have faith SE will do something to make this game last a long time, just like XI.
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