Hello! I've recently cleared the ex primals and have turned to running coil only to waste tons trying to pug it. It may be that coil is not meant for people that don't form static groups and, if so, this isn't the game for me. I believe though that SE could improve our experience with some simple changes: releasing all of the coil turns to duty finder or allowing individuals to play previous turns, but remove their ability to loot gear and reward a small amount of myth.

I believe the second option would encourage individuals like myself that get stuck in later turns, to join and assist groups in earlier turns so that they can progress and join groups in the later turns. I understand that adding everything to duty finder may require more capital or increased costs and so maybe altering the turn restrictions would circumvent that obstacle. I'm definitely happy to hear people saying that T1-5 will be in duty finder in 2.2, but I feel there is still room for improvement.