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  1. #61
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Munba View Post
    They could have many ways/paths to finish. And that would be nicer than have a very long one-way dungeon.
    They do have multiple ways of completion. Yoshida mentioned this in a post last month.
    (2)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  2. #62
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dreadnought View Post
    i also dissagree with the time limit, whats the point? whoes it hurting? why does it matter how long anything takes?
    what if you decide to completely change plans, classes (if possible... we dont know this yet) things like that can take time.

    also, what if a party member DC's or just leaves the group, i hope there is a system of re inviting or replacing that person. this is another thing that can take time.
    so why the 60 mins?
    they must be very small dungeons.
    Why, in a nutshell:

    Instances take up server resources. The game can only offer so many instances of any given area at a time.

    Remember the BCNMs for the companion quests in FFXI? Or when people realized Splitting Heirs was profitable? Or primetime Nyzul and Salvage? Or anytime Limbus and Dynamis? If you did any of those, you probably spent some time waiting for the people inside to finish. Maybe you even lined up for it.

    Now imagine if those instances had no time limit. Want to do that BCNM? Got your people together for a KS99? Tough shit, somebody decided to have a picnic in there. Maybe come back tomorrow, they might be done.

    Time limits are necessary for instances. Otherwise you'd have idiots and trolls wasting everyone else's time by locking the instance.

    Kinda makes you wonder about the motivations of the people complaining about time limits.
    (8)

  3. #63
    Player
    Tabion's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Tabion Kashvar
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Time limits are not bad. If you played FFXI and remember salvage, it was a 100min limit with tons of stuff to do. There were multiple paths you could take, multiple NMs per floor to kill, and ramparts to farm.

    These dungeons may not be as Robust since they have had other priorities, but don't be so quick to write this off. A time limit creates a sense of urgency and further enforces formulation of strategies to make the best of your time. If you could enter a dungeon and know you have all the time in the world, it's not as fun, IMO.

    I'm lookin forward to it. Hopefully things are challenging this time around and that'll make it all the better.
    (8)
    - Tabion Kashvar, Rabanastre

  4. #64
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Draco View Post
    SE reffering to these dungeons as raids is probably another issue in it's own.
    You can pin this one on the Japanese players. They consistently conflate the concepts of "dungeon" and "raid". They generally say レイドダンジョン.
    (0)

  5. #65
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    Finding the motivation to play?

    But seriously, how much has Yoshi-P actually done that's in-game? Unless I missed some big content push, all that's been added since he took over is a handful of quests (which are basically guildleves) and some NMs. These dungeons are the first real thing we'll see from him, aren't they?

    It's a bit underwhelming, but at least it's something.
    well i would consider 30 nm's a pretty big add and quite easy. nerfing the already easy nm's that were already easy and made them laughably easy. those absolutely horrible side quests that were added. these are things that have been added under yoshi. none of it has any challenge to it at all.
    (0)


    http://crystalknights.guildwork.com/

  6. #66
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    they want the game to be more casual, i enjoyed dynamis overall, but after awhile, you hated time extensions, because it was like damn, we gonna be here an extra hour.

    Its possible the time limit is a challenge factor,
    Or its possible the dungeon is really large/variable and the hour time limit gives you reasons to come back to do different parts.

    Time limits are usually a pretty good challenge, mechanic, forcing people to play well, and maximize effeciency. Many people never learned how to play PSO till they added cmode, which had rewards for completing things as fast and as effeciently as possible.

    The key here is how replayable these dungeons will be.
    (4)

  7. #67
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    well i would consider 30 nm's a pretty big add and quite easy. nerfing the already easy nm's that were already easy and made them laughably easy. those absolutely horrible side quests that were added. these are things that have been added under yoshi. none of it has any challenge to it at all.
    Yeah but none of those were really new, just variations of things developed by Team Tanaka. Dungeons are the first wholly original content that Yoshida is introducing to FFXIV, so we'll see how they turn out.
    (0)

  8. #68
    Player

    Join Date
    Mar 2011
    Posts
    123
    Well i can list one event that was timed in WOW, Amani bear runs. One of the more challenging( at least till we over geared the heck out of it, and had the strats down pat) and fun runs in Burning Crusade. Bear runs were way more fun then most of the other raids at that time period, because people had to be on their toes and everyone had to give 110%.
    (0)
    Last edited by twinkles; 06-20-2011 at 09:44 PM.
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  9. #69
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Judging content before its released or done is a little crazy imo.
    (2)

  10. #70
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    besides no time limit just means hiding place for all you botters and rmt lol.
    (0)

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