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  1. #191
    Player
    Teknoman's Avatar
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    Mar 2011
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    Ul'dah
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    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    I still dont see how 60 minutes isnt enough time to complete certain objectives in a dungeon or just do a straight kill through to the boss. Especially for normal content, not crazy endgame stuff. With all the battle, stat, equipment, and enemy adjustments 1.18 is supposed to bring, it should be a good experience.

    Besides what about those floating interference objects talked about in the newspapers? That could be a time extender of sorts?
    (2)
    Last edited by Teknoman; 06-21-2011 at 05:02 AM.


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  2. #192
    Player

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    Mar 2011
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    The Internet
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    175
    i'm glad they have it. i can't stand being in 3 hr plus dungeons. i hope they aren't super easy but i like being able to manage my time and have a reason not to be sitting on the computer committed to a party for the day. ffxiv has to start adding in more random surprises though. the 'surprises' in the leves are the same each time so it gets kinda lame. their entire outlook on the game is a bit too formulaic. if they just added new challenges to some of their old content it wouldn't be so bad. make like 5 different varieties of mobs that could pop, when the creature runs away or something. keep the oh s#!t factor alive. i'm excited about these dungeons but other people are bored with it before it even came out.
    (0)

  3. #193
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    Mar 2011
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    Limsa Lominsa
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    25
    Knowing SE, the drop rates will be low so everyone will have plenty of chances to "take in the scenery." Personally, I think in today's MMO a time limit is almost required to keep the difficulty of the dungeon at the level it was intended. I just hope these dungeons introduce strategy/challenge to the game.
    (0)

  4. #194
    Player
    Join Date
    Mar 2011
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    Gridania
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    4,964
    Quote Originally Posted by Draco View Post
    So besides FFXI, what MMO's are you referring to. I have played over 10 MMO's and have never encountered any time limit instanced dungeon situations besides FFXI, and I dont remember that from any of the COP dungeons, just the couple of endgame ones.
    CoP "Dungeons" were a area, not a instanced event. If I recal Correctly Ultima Online also had some timed dungeons as well.

    One reason to limit the alloted time is probably to creat a sense of urgency and actual teamwork. Hell Limbus could be SOLOD by a single blackmage and if givin unlimited time they would be able to finish the entire thing.
    (1)
    Last edited by Jynx; 06-21-2011 at 05:16 AM.

  5. #195
    Player

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    Mar 2011
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    Ul'Dah
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    675
    Quote Originally Posted by Draco View Post
    I did not say time limits. I said limitations. Gathering fatigue, Skill Point Fatigue, paying a monthly subscription and having to pay 3 dollars for each and every single extra character when almost all other MMO's give you multiple free characters ( yes the game is currently free ) are just some examples of limitations.
    I don't completely disagree with you, but it's worth noting that most other MMOs lock you into whatever class you pick at start, whereas with FFXI and FFXIV you can play whatever job/class you want without having to make a new character.
    (0)
    http://i.imgur.com/L3DQO.jpg

  6. #196
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
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    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Degradation View Post
    Why do people insist on defending these limitations...
    Because Second Life is a shitty "game."

    They're not limitations, they're rules. Games have rules. That's what makes them games.

    We have an OP here who hates rules and probably thinks the alphabet is sexist and then wishes that they made a game exactly like FFXI was (but he wouldn't know: he didn't play because he was too busy QQing about its "limitations" and what he thought it might be like because it had rules too).

    I'm sorry you're all butthurt that you can't throw a fucking picnic in the raid dungeons.

    No wait that came out wrong. I'm not sorry you're all butthurt-- I'm sorry that you won't shut up about it.
    (0)

  7. #197
    Player
    Teknoman's Avatar
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    Mar 2011
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    Ul'dah
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    1,142
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    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jynx View Post
    CoP "Dungeons" were a area, not a instanced event. If I recal Correctly Ultima Online also had some timed dungeons as well.

    One reason to limit the alloted time is probably to creat a sense of urgency and actual teamwork. Hell Limbus could be SOLOD by a single blackmage and if givin unlimited time they would be able to finish the entire thing.
    Exactly. You'll be able to take in the scenery just fine as well as get the job done within an hour. Besides with different objectives, you might have to revisit the same place multiple times until you know whats up.
    (1)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  8. #198
    Like the Sacrarium. That was a dungeon, non instance and had a boss fight and tons of fighting if you so chose. As well as a changing room layout depending on the day.

    Sadly though this is the "give me instances or give me death" generation ><
    (0)

  9. #199
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    Mar 2011
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    Gridania
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    Personally I'm more for open world non-instanced content. I want to be able to run into the cave of utter death BY MYSELF. Sure I'll probably never emerge alive but I want that option.
    (0)

  10. #200
    Player
    TirionCrey's Avatar
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    Mar 2011
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    Limsa Lominsa
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    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    It's as simple as that. Without a time limit, the dungeon could be done for 10h+ straight to get EVERY and each little single piece out of it in ONE go. Content clear...hurray!

    But what if the amount of stuff to do in the dungeon is enough to make a 60min timer challenging? Every stupid noob group can try one fight over and over til they get it done if there is no time limit, but what if good performance with skill and teamwork is essential to actually be able to beat it in that timelimit? People will have to be focused, pay attention and actually do what an MMO tries to teach you, to PLAY YOUR CLASS. Even WoW, the godfather of MMOs learned it the hard way. They imlpemented cockblocks, like a max amount of tries before your Raid ID gets shutoff.

    Why the hell would you want to get 2 dungeons that everybody was waiting for and stay 10h in it to beat it the first day, when there is the possibility of progress over several tries limited to 60min each? Good groups might be able to finish it in a few tries, mediocre groups might need a few weeks, and bad groups will never really progress(which is the whole point of rewarding loot). If you want to be able to faceroll your way through dungeons and just wipe over and over til the boss dies of exhaustion, play another MMO. A timelimit is a way to implement difficulty to a dungeon, the more important part though is, that this timelimit is tuned that way where it actually gets hard to finish it in said timelimit w/o doing well which implies mobs and boss' and shit that might punish mistakes really hard and make you wipe fast so the timelimit will only prevent you from doing those boss' over and over til a monkey could kill it.

    I for myself am very excited and look forward to those dungeons. If they are faceroll and you can run through them with less than 30min, I will be disappointed, but if the timelimit of 60min actually does come into effect cause the amount of stuff to do in the dungeon demands you to do good to get it done before 60min, I will be happy and satisfied.
    I wasn't hoping for 2 dungeons just to be done with them in 1 day...I was hoping for them to keep me busy for weeks if not months. So anybody who wants this stuff to be beatable in 1 day, go F off...
    (5)

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