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  1. #151
    Player
    Seraphita's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    116
    Character
    Seraphita Raziel
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Seif View Post
    Honestly I just hate it when people just make stuff up about XI like this. You aren't the only one who played XI you know so you should know that we know that is a blatant flat out LIE.

    Time limits MOST CERTAINLY AREN'T EVERYWHERE IN XI. Honestly why come up with this stuff? I doesn't help you make your argument because the lie make all the other things you say seem just as dubious because of it.

    Same thing when people defend XIV quest-quality by saying XI quests don't have cutscenes either. Yet they do and saying otherwise won't change that fact to anything else than what can be seen in the game and can be proven by linking to youtube. (this isn't referring to you but to a general attitude I've seen from people defending XIV)

    I can easily think of 50 in-game activities in XI that do not include a timer of any kind.

    I cannot however think of even 20 timed events. Killing the Lich skele is one of them I guess...

    I've played thousands of hours in XI and saying that handful of these special events "are everywhere" is a gross exaggeration of epic proportions that gives people who haven't played XI a completely false idea if what that game is like.

    It's like saying that XIV's main storyline cutscenes or missions are everywhere.
    I dont know if you were playing the same game as us, or maybe you never made it to end game content. But every end game content activity was based on timers. Hell every mechanic in the game ran on timers. global cooldowns of your spells and abilities, timing using them ect. dont spread lies. =P
    (0)

  2. #152
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Goodbye, hope you enjoy your 12th MMO played in the past 5 years. Also hope you can tolerate it for couple months before raging.

    You won't be missed.


    On topic: exciting to get content info, but I can't judge anything without more details.
    (0)

  3. #153
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Seif View Post
    I can easily think of 50 in-game activities in XI that do not include a timer of any kind.

    I cannot however think of even 20 timed events. Killing the Lich skele is one of them I guess...

    I've played thousands of hours in XI and saying that handful of these special events "are everywhere" is a gross exaggeration of epic proportions that gives people who haven't played XI a completely false idea if what that game is like.
    Limbus
    Salvage
    Dynamis
    Einherjar
    Nyzul
    BCNM (and related offshoots)
    Moblin Maze
    Many mission/quest fights, such as in CoP
    The thing you did at outposts where beastmen and stuff attacked in waves.
    Beseiged and Campaign had upper time limits for the fight to end, if I remember right.
    Holiday events, if you want to get picky, were only available for a limited time.

    Plus anything that ever had global cooldowns or rage timers or days-long repops.

    Not 20, but I guess in your thousands of hours of playtime all of this content just slipped your mind. About half of those things are done on a regular basis as well. Funny, that.

    Timers are not a bad thing people. You can take in the scenery as you fight too, y'know.
    (2)
    Last edited by SeraviEdalborez; 06-21-2011 at 01:32 AM.

    XI: Zeroblade, Titan Server

  4. #154
    Player
    FilthyDisco's Avatar
    Join Date
    Mar 2011
    Posts
    173
    Character
    Filthy Disco
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    There people go bitching about content that's not even out yet. How about you let the dungeons be released before you whine about the 60 minute time limit. Bunch of whiny bastards some of you are.
    (1)

  5. #155
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    For a better way to look at it, let's take a look at everything I can think of that had a time limit pre-Abyssea:

    Nyzul - 30 minutes
    Salvage - 100 M
    Dynamis - starts at 60 minute time limit, can be increased to 120
    Sky and HNMs - Rage time limit depending on which Mob: http://wiki.ffxiclopedia.org/wiki/Rage
    ANNMs - 30 minutes
    AF3 - Depends on the Mission
    RoZ - Depends on Mission (Multiple missions)
    CoP - Depends on Mission (Multiple missions)
    ToAU -Depends on Mission (Multiple missions)
    WoTG - Depends on Mission (Multiple missions)
    BCNM - Usually 30 Minutes
    ENM - 15-30 minutes depending
    ISNM - 30 Minutes
    Einherjar - 30 Minutes
    Walk of Echoes - 45 Minutes
    MMM - 30 Minutes
    Besieged - 60 minutes before the fight would automatically end. Implemented to help players.



    Feel free to add if I'm missing anything.
    (1)
    Last edited by Kailok; 06-21-2011 at 01:38 AM.

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  6. #156
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    I see this as a double edged sword.

    Yes, the time limits seem to sound too FFXIish. Why are we limited to content by a time restriction again?

    The other side of the spectrum; they want to keep this available to casual players by setting a suitable time that these things can be done in.

    But there will always be someone that doesn't like it for one or more reasons.
    (0)

  7. #157
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Seraphita View Post
    there is nothing wrong with wanting a challenge but there is none to be found in the game unless you fight mobs that are just incredibly too high for you. its sad and frankly i am bitter about it. no one likes a challenge more so then i, but its only challenging if it is in your level range. being 1 shot by an AoE is just a sad attempt from SE at making the game slightly more then a complete faceroll. i know where you are coming from. i am just /nerdrage @ SE.
    I'm actually inclined to agree with you. I remember when I played Rift, the Rift-Raid Bosses were so crazy (as they were supposed to be) that 50-75 people were fighting them and they could AoE 1-shot you at any time. It was just a collective of spamming heals, tanking abilities, and DPS. It took no real "skill" to take out those bosses, just big heals and big numbers of players.

    I want something that takes strategy in this game, but I have faith in SE to deliver something fun in these dungeons. Hell, I even have fun now as long as I'm playing with my LS.
    (0)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  8. #158
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Shikaree View Post
    I see this as a double edged sword.

    Yes, the time limits seem to sound too FFXIish. Why are we limited to content by a time restriction again?

    The other side of the spectrum; they want to keep this available to casual players by setting a suitable time that these things can be done in.

    But there will always be someone that doesn't like it for one or more reasons.
    I like to think of it as less "limited" by time, and more-so "Urged to do your best". Think of it like how people do work in RL. You have deadlines. If they gave you all the time in the world to finish your work, it would never get done in a timely order. They're trying to make it so that you find the best possible way to get through the dungeon/battlefield in a safe and timely manner.
    (1)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  9. #159
    Player
    Draco's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Morgan Hirostar
    World
    Coeurl
    Main Class
    Black Mage Lv 55
    Quote Originally Posted by Elexia View Post
    Man, it's almost like...like...no MMORPG EVER has imposed a time limit of any kind of content. Damn SE get with the times!

    Some of you people I swear lol.
    Yes they have, but not on their first dungeon. And time limits imposed as a way to add difficulty level is sad.
    (1)

  10. #160
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    Quote Originally Posted by Kailok View Post
    I like to think of it as less "limited" by time, and more-so "Urged to do your best". Think of it like how people do work in RL. You have deadlines. If they gave you all the time in the world to finish your work, it would never get done in a timely order. They're trying to make it so that you find the best possible way to get through the dungeon/battlefield in a safe and timely manner.
    At first I was iffy when I read about the time limit. But after a short while I realized this would be nice for someone that can't spend all day playing the game and would like something for some effort.

    So I'm not mad with this now, besides we still have yet to see the actual content we'll be doing on release.
    (0)

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