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  1. #121
    Player
    Evenstar's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Evenstar Wanderlust
    World
    Phoenix
    Main Class
    Gladiator Lv 60
    ... and then people wonder why SE is not giving out too much details until something is released.

    SE just made a small post about upcoming dungeons and you guys act like it is freaking apocalypse.

    Wait until it is released, play it a few times, make up your opinion and then come and write something about it (positive or negative). All this crying is based on guesses .... not helping anyone.

    Personally I do not care if it is 60 minutens or 120 minutes or 1000 minutes. As long as I can have fun playing it.

    There is so much to fix in this game. The last thing I want them to worry about is about the look of my gear right now. That is not hard to change later, let them fix the basics first.
    (5)

  2. #122
    Also @MMM Clone:

    What does it matter even if it was? (it's not) SE would be wise to take concepts from their successful MMO like they should have from the beginning.
    (0)

  3. #123
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Time limit is fine. 20 minute prep time, hour long content, all in all it's nice.
    Time limit is also meaningless if you don't know the entry limitations.
    If it's once every 24 or 36 hours, an hour is fine.
    (1)

  4. #124
    Player
    Seraphita's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    116
    Character
    Seraphita Raziel
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Perrin_Aybarra View Post
    I don't know if it was mentionned in another post since I just scanned quickly but there is one thing that worries me. The time limit is fine, it has it's good points. What worries me is that there is no talk of level cap. So that means that for the dungeon that requires you to be level 25 to enter there is nothing preventing you from taking 2-3 of your level 50 friends and just hack away your way to the loot. I really wish they would put a level cap (say 30 for the lower dungeon and 50 (of course) for the higher one) because if they don't then,
    1: their low level dungeon will just be outdated after day 1 of release
    2: the game will start to feel like WoW where every low content because outdated quickly with further content, there will be no strategy involved for the lower content because let's face it, no one will voluntarily turn away a higher level that offer his help.
    3: There is no replay value (in terms of challenge and thrills) for the higher level that come and help LS friends.

    I know they removed the caps in FFXI from what I heard, but maybe it's because the game is old now but they need to put them in FFXIV if they want the game to survive.
    Agreed they need to cap these dungeons. The capped stuff in FFXI is what made that game difficult. like BCNMs, Pso'Xja, Promyvions, the Riverne sites ect. Adding content you can crush is pointless and a waste of time.
    (4)

  5. #125
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Evenstar View Post
    ... and then people wonder why SE is not giving out too much details until something is released.

    SE just made a small post about upcoming dungeons and you guys act like it is freaking apocalypse.

    Wait until it is released, play it a few times, make up your opinion and then come and write something about it (positive or negative). All this crying is based on guesses .... not helping anyone.

    Personally I do not care if it is 60 minutens or 120 minutes or 1000 minutes. As long as I can have fun playing it.

    There is so much to fix in this game. The last thing I want them to worry about is about the look of my gear right now. That is not hard to change later, let them fix the basics first.
    If S-E was in the habit of giving out more information, there wouldn't be two long threads full of speculation on this subject.

    50% of this entire forum is speculation. The remaining breakdown is 30% criticism, 10% complaining, 7% trolling, 1% vague responses from the mods/devs, and 2% whole milk.
    (1)

  6. #126
    Player

    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    12
    There are timers in alot of mmos actually, wow has a individual timer on each boss even tho its not the whole instance. Putting timers on them increases the challenge and makes things fun. If you could just breeze through as slow as possible what would make that so great, to look at the scenery? If thats all you want to do go run around and dont worry about leveling, and if you think the instance will be so easy u finish in 45min or 30min then use the extra time to go look around lol.
    Even if they would have released the best dungeon possible people would find something to complain about. Without the timers people would have complained about the lack of a challenge pushing you forward.
    (0)

  7. #127
    Player
    Seraphita's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    116
    Character
    Seraphita Raziel
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shika View Post
    /sigh... I'm sorry but I've seen quite a few of your posts on the forum now and all of them have made me roll my eyes. Mana regeneration may be faster now for mages, but in a tough fight where for example you have the difficulty up maybe slightly too high, and your tank is keeping hate on two or three mobs, and the thing does annoying AoE damage spells/abilities and as a mage you are trying to heal, rebuff, sleep/crowd control etc and the fight drags on.... then yes mp can get pushed to the limit. If dungeons are like that, then "how hard can it be?"- with a single healer it could be quite a challenge depending on the situation.
    If you suck, Yes. If you have any amount of skill, no. I heal the highest level NMs in the game at level 30. Point and Case. You can also regenerate mana in battle by disengaging after healing. So yes if you are an idiot, it might be challenging.
    (0)

  8. #128
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Peregrine View Post
    Time limit is fine. 20 minute prep time, hour long content, all in all it's nice.
    Time limit is also meaningless if you don't know the entry limitations.
    If it's once every 24 or 36 hours, an hour is fine.
    Im leaning toward a fairly difficult endeavor with many different paths that you can repeat a lot in a short time frame, but its hard to beat.
    Id go with a money or item requiremt as the limiter. thinking back on it, the long recast timers on certain events didnt add much to them for me.
    (0)

  9. #129
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Like I've said before, SE could save itself some of the rage whining if they said, 3 weeks ago:

    Hey guys, these raids aren't dynamis stamina fests. Quick ops-based strikes are the name of the game.

    Then people would be like awwwwe I wanted 3 hour raids but ok I don't like dynamis.
    (0)

  10. #130
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Seraphita View Post
    Agreed they need to cap these dungeons. The capped stuff in FFXI is what made that game difficult. like BCNMs, Pso'Xja, Promyvions, the Riverne sites ect. Adding content you can crush is pointless and a waste of time.
    Exactly my thoughts, and I really hope they come back and tell us what is their stand on this because no cap will just ruin the game even more than it is now. Just make the new content old fast and removes allt he feeling of accomplishment and fun when you can just 1- come back 10 levels later to faceroll through or 2- bring a couple of high level to just sit back and /cheer.
    (1)

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