Quote Originally Posted by whiskeybravo View Post
Details? Like the fact specialization does not exist in ARR? Every player can max every class, and at the end of that line is no economic activity whatsoever because every player can supply for their own needs without the use of the economy. This does not reflect reality. The fact that there is no real scarcity of goods, everything is in unlimited abundance. This does not reflect reality, either. What it boils down to is every individual. What each individual prefers to do, spend an hour gathering mats vs spend an hour doing leves for gil.
So I can craft, farm mats, and gather in the same time *gasp* I never knew! and here I am picking and choosing. Having more specializations is no different then working part time jobs instead of full time job. None of it relates again to macro economics. Being mobile is a social economic ideal, which again doesn't effect jobs because we are nowhere near the point where a large portion of the players even have lvl50 much less DoL DoH.

Next time why don't you coil being 8 jobs simultaneously. 1st rule of economics, every eco101 recite Opportunity cost.

As for the rest...again. macro economics vs...your drama-examples? The models and explanations are too far apart. It just...isn't exactly economics what you're saying, it's economic effects.

The latter part of your post, is basically a credit freeze that usually accompanies a fire sale.

It's not good, period. Gil flow is very bad, and that's one of the core aspects of Macro economics. Jobs, money, cost of living. The 3 big model factors.

And really the 3 major ways we try to dig out of a bad economy.

and I'm not getting into RMT, that's social economics, and that's split too many hairs.