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  1. #26
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    A big problem in the economy also has to do with the fact that there's absolutely no competition in materials. There's no competition to get that Electrum ore or the crystals, so there's no limit on the Electrum ingots, so there's no limit to the amount of Electrum-based items on the market. (Just using Electrum as the example)

    There is a -slight- limit on Darksteel and other things like that, but only in how often they can be gathered; You can still have fifty people mining the same node and collecting the maximum amount of darksteel from the node, and now with philosophy items being dime a dozen because of more ways to get the tomes, there's little to no limiting factor in regards to the Darksteel/Vanya/other sets either.

    The problem with the economy existed well before the philosophy item situation, but the metaphorical dam broke once the only materials that were subject to a limiting factor were finally more accessible.

    I doubt it can happen at this stage, but the only way i could see even trying to patch the economy is to do two things...
    Change Botany/Mining/fishing
    *Create dozens of more nodes in each zone and randomize which one becomes active; This stops the 2min circuit gathering that exists now
    *Change the nodes so they're not personal. If i don't get to the node first, i should lose out on that node; This would create a limit on the marketplace and allow materials to be worth something.
    (0)
    Last edited by frostmagemari; 01-24-2014 at 05:14 AM.