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  1. #311
    Player
    Reaux's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    55
    Character
    Rorota Rota
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Physic View Post
    actually the main reason they removed those caps was because they added high level monsters to the areas.
    I like this reason better, lets go with that.
    (1)

  2. #312
    Player
    Reaux's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    55
    Character
    Rorota Rota
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zenaku View Post
    Not really FFXI

    Nyzule Isle there 1-100 Floor each floor have would get a random puzzle to win the level.

    Kill X mob to win
    Kill Same type of mobs
    turn on lights at the same time
    turn only one lamp on
    Turn lamp in order can be 3-6 lamps you had to turn on and each member of the party would fine one.

    One of the dev post saying we be doing puzzle and there more thing to do within the dungeon i hope that true. WoW type dungeon are dam boring i got bored of them when i got level 60 it's holy s*** again with this bulls***.
    Yes I forgot the variation of "Kill all" can be "kill some" and the occasional block puzzle. I do prefer puzzles though. If I wanna wail on mobs I will just do those same 3 leves over and over and over....kinda like now.
    (0)

  3. #313
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Abriael View Post
    For a reason, basically everyone was sick of those caps. Funny that some would like them back.
    Yeah it was pretty rough but for the most part CoP was doable with even odd-ball group setupuds "Aside from wtf snoll" It's too bad they cut out the challenge of getting to the fights.
    (0)

  4. #314
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DurtiMonkeyToe View Post
    IF you want to see the R25 dungeon hold true to it's ranks, what SE needs to do is give good SP in the dungeon. THEN I would be encouraged to run it at r25.
    If they're anything like leves, then dungeons probably would be a decent source of SP. If they weren't, the high rank dungeons would be only available at rank 50, not rank 45. If you can do the end-game dungeons at rank 45, it allows you to gain SP in the process that would go towards your character's level progression.


    Anyway, answer this question:

    Which course of action is more satisfying to a player who wants to get new dungeon-only gear for his rank 25 Gladiator.


    Option 1: Kill everything super fast as a rank 50 Marauder, then "give" (so to speak) the gear to his rank 25 class.

    or

    Option 2: Complete the dungeon as a rank-appropriate rank 25 Gladiator, and "earn" the gear through hard work.
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #315
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zenaku View Post
    I hope to god there not like wow dungeon --> Enter ---> kill everything --> go to boss ---> done
    Wasn't there a dev post on the JP forum that said it's "Enter ---> Kill boss ---> Play Triple Triad with the remaining mobs ---> Done"?

    No, but wouldn't that be nice?
    (1)

  6. #316
    Player
    Reaux's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    55
    Character
    Rorota Rota
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Dungeons don't need to give any SP. I understood it in 11 because we had far more penalties for dying....but here the worst that can happen is needing to walk back to a location.
    (0)

  7. #317
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Rentahamster View Post
    If they're anything like leves, then dungeons probably would be a decent source of SP. If they weren't, the high rank dungeons would be only available at rank 50, not rank 45. If you can do the end-game dungeons at rank 45, it allows you to gain SP in the process that would go towards your character's level progression.


    Anyway, answer this question:

    Which course of action is more satisfying to a player who wants to get new dungeon-only gear for his rank 25 Gladiator.


    Option 1: Kill everything super fast as a rank 50 Marauder, then "give" (so to speak) the gear to his rank 25 class.

    or

    Option 2: Complete the dungeon as a rank-appropriate rank 25 Gladiator, and "earn" the gear through hard work.
    First, this question has 2 parts. The first is why would a rank 50 MRD need rank 25 GLD gear? The second part is, it depends on what kind of player you are talking about. In my case, if I just wanted some cool looking gear for the sake of just having it, I would run it as a 50. If I was looking for a challenge and I was bored of the rank 50 dungeon, I would run it as a 25.

    You may not feel the same way, but what is the point in penalizing Player A that would have just as much fun running through a dungeon designed for a level 25 on his rank 50?
    (0)

  8. #318
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Reaux View Post
    Yes I forgot the variation of "Kill all" can be "kill some" and the occasional block puzzle. I do prefer puzzles though. If I wanna wail on mobs I will just do those same 3 leves over and over and over....kinda like now.
    60min and each time it's diff puzzle to win the area i love it that make me want to go in there 500times because it fun. In ffxi Nyzule Isle i did it over 200times and enjoy it when you do it with good friend or just random people it still fun like hell. i just hope they bring that over into ffxiv but yoshi-p did play a lot of blizzard game am hoping he does not make it into a wow clone dungeon that be dumb and boring i get bored of it within 10min of playing it. But seeing how there a time limit i think they would be a puzzle type game and more to it then wow. WoW you had no time limit and just killing so i hope it going to be fun.,
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  9. #319
    Player
    Reaux's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    55
    Character
    Rorota Rota
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by DurtiMonkeyToe View Post
    First, this question has 2 parts. The first is why would a rank 50 MRD need rank 25 GLD gear? The second part is, it depends on what kind of player you are talking about. In my case, if I just wanted some cool looking gear for the sake of just having it, I would run it as a 50. If I was looking for a challenge and I was bored of the rank 50 dungeon, I would run it as a 25.

    You may not feel the same way, but what is the point in penalizing Player A that would have just as much fun running through a dungeon designed for a level 25 on his rank 50?
    You're not being penalized. It was designed for 25 for fun/gear. You may not like it but it is their design choice for these dungeons. But, just because you cannot run it on a 50 doesn't mean you are being punished for it. As for a rank 50 MRD doing it as a 25GLD, I think the implication in Renta's post was that you were also leveling GLD as an example and that your rank 25 job you are leveling could use it.

    Like keeping old gear from a job you previously leveled or got by other means and using on your lower level job that you are messing around on.
    (2)

  10. #320
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Purpose of Time Limt:

    -People won't get all the gear or whatever lies in there in a day or 2
    -Encourages more playtime runs within those Dungeons
    -Gives reason to keep going to that Dungeon to get that gear you always wanted thus making it more Rewarding

    Without a Time Limit:

    -People will bum rush the Dungeons till they completed everything in there within a day or 2
    -When they finish they will complain that they have everything and want SE to pump out more Content now
    -Less initiative to want to do Dungeons because it will get old without having a need to go there
    -The items you get won't be nearly as rewarding if you just rush everything

    Also Reguarding Grand Companies:

    -These Dungeons are in Relation to the Grand Companies please do make note of that as to why there's a time limit
    -In, the future whenever Grand Companies come out (probably this Summer) That 60 min time Limit may just be there for that reason too, for activities within the Dungeon itself.
    (0)

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