Page 30 of 66 FirstFirst ... 20 28 29 30 31 32 40 ... LastLast
Results 291 to 300 of 660
  1. #291
    Player
    Reaux's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    55
    Character
    Rorota Rota
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Jennestia View Post
    You know what else was copied?

    In FFXI the Spires, or rather crags that you can enter were of similar design because they were built based around cermet and by the same people. E.g Delkfutts tower looked like Fei`yin and Palace of Velugannon/Shrine of Ru`Avitau, no one really complained about the look but rather the "puzzles" inside >.>
    This is untrue, coming from someone whom has visited both in the last 2 weeks. While the outside architecture looks like they are similarly placed those two specific locations, Delkfutts and Fei'Yin, are very different internally and externally. Delkfutts is placed within a mountain with many winding staircases leading upward. Fei'Yin goes downward and has crumbling surfaces everywhere, section blocked off by fallen walls, the side rooms.

    The areas you are thinking of are probably the 3 main teleport areas. Those have relatively identical design to each other with very tiny differences that mean almost nothing. That being said you can't compare XI areas to XIV, the tech for XIV is far more advanced so they should be able to and have the drive to make more original areas to abuse that.

    People have glitched into the new areas and are posting pics and vids and sadly they look they same as current areas. I am hoping that those are just place holders and it is changed upon release. I'm more excited about the music in those areas ^_^
    (1)

  2. #292
    Quote Originally Posted by Reinheart View Post
    On the JP forums someone said... isn't 4-8 only instance dungeons basically same as MO and not MMO?

    I must agree.. how is 4-8 players instance dungeon.. a RAID? or a MMO?
    This is a new generation of MMO gamers -- the ones who prefer solo whenever possible. This is the outcome of that. I rather like a lot of people fighting together, but the general populace doesn't which is why most MMO these days are pushing for solo play.
    (0)

  3. #293
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    I'm going to **** myself if these need Faction points.

    Glorified leves -.-
    (1)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  4. #294
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Rentahamster View Post
    Do you at least agree that from a game design perspective - the lack of a level cap kills challenge and replayability, and thus the shelf life, or "freshness", so to speak, of the new content?

    The only time someone is ever going to play the rank 25 dungeon AS a rank 25 class (i.e. at a rank appropriate for what the content was designed for) is when they are a noobie and don't have any other class higher than that. A majority of the time, once a player has a class that is higher than rank 25, he is going to run the dungeon at that higher rank just because it would be easier and faster that way. When there are tangible rewards and loot on the line, no one is going to purposely gimp themselves if they don't have to.

    In the entirety of any particular player's life in FF14, the period of time where his highest battle class is only rank 25 is a very, very small time period. Once the player achieves a high rank and is allowed to blaze through low rank content, that content is no longer interesting and the players clamor for more, thus putting even more pressure on the devs.

    With a rank cap, the content is kept challenging for all players, no matter how many high rank classes they may have, thus extending the replayability of the dungeon.
    Sorry I don't, because I am not going to play or replay a dungeon that 1.) Forces me to play it as a r25 and 2.) Only has gear that is medium in range and has nothing else to offer me. At r50, the only reason I have to play the r25 dungeon is for fun, and having that dungeon restricted isn't fun for me. At r50, there is no reason I can't choose to a) run it on level 25 class just for fun or b) steamroll it as a r50 just for fun. The only purpose I have to play the r25 dungeon is for fun and the more limitation you put on that dungeon equals the less fun I will have.

    Now, if it was for the sake of progression, then my opinion would be different.
    (1)

  5. #295
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    I hope to god there not like wow dungeon --> Enter ---> kill everything --> go to boss ---> done

    I want more of a nyzule isle or something new that you have to do puzzle to get the dungeon done within 60min. Something fun that change every time to make players want to enter again because wow dungeon you get bored of doing it over and over just for a dam 1 gear you missing that would be gone within 1-3 levels lol.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  6. #296
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DurtiMonkeyToe View Post
    Now, if it was for the sake of progression, then my opinion would be different.
    Acquiring new gear for your mid-rank classes from the dungeon is a form of progression.
    (2)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #297
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Rentahamster View Post
    Acquiring new gear for your mid-rank classes from the dungeon is a form of progression.
    Character Development
    (0)

  8. #298
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Rentahamster View Post
    Acquiring new gear for your mid-rank classes from the dungeon is a form of progression.
    Its not progression if I don't need to do it. I can level any class to 50 without ever having to run a dungeon. Heck, I could level to 50 with onion gear for all I care. The only class I am interested in progressing is my main. Everything else is just for vanity's sake.
    (0)

  9. #299
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Starlord View Post
    Character Development
    Yes, I know he was speaking in terms of SP gain, but getting better gear is as much an integral part of the process of character development as is SP gain.
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  10. #300
    Player
    Reaux's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    55
    Character
    Rorota Rota
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zenaku View Post
    I hope to god there not like wow dungeon --> Enter ---> kill everything --> go to boss ---> done

    I want more of a nyzule isle or something new that you have to do puzzle to get the dungeon done within 60min. Something fun that change every time to make players want to enter again because wow dungeon you get bored of doing it over and over just for a dam 1 gear you missing that would be gone within 1-3 levels lol.
    But thats all any dungeon is in any RPG stand-alone or MMO O_O
    (1)

Page 30 of 66 FirstFirst ... 20 28 29 30 31 32 40 ... LastLast