Results 1 to 10 of 665

Dev. Posts

Hybrid View

  1. #1
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I don't know if this has been asked in this thread or anywhere else, and the devs seem to be paying attention to this thread so I'll ask here:

    So we all know that the new focus is going to be to a certain extent on soloing, 4-man and 8-man groups. Will there be any possibilities in the future to form sort of an alliance of 2 groups of 8 for certain types of higher order content, or is that just a balancing nightmare/bad idea?

    Personally I'm cool with it just being up to 8-man at max. I'll probably be sticking with 4-man style play personally, since to me that's what FF has always been about, but I understand that's just my own style. I'm wondering about the pros/cons of introducing that FFXI-style alliance play into FFXIV.
    (0)
    Last edited by Malakhim; 07-07-2011 at 02:02 AM.

  2. #2
    Player
    RedFox's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Kal El
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Malakhim View Post
    I don't know if this has been asked in this thread or anywhere else, and the devs seem to be paying attention to this thread so I'll ask here:

    So we all know that the new focus is going to be to a certain extent on soloing, 4-man and 8-man groups. Will there be any possibilities in the future to form sort of an alliance of 2 groups of 8 for certain types of higher order content, or is that just a balancing nightmare/bad idea?

    Personally I'm cool with it just being up to 8-man at max. I'll probably be sticking with 4-man style play personally, since to me that's what FF has always been about, but I understand that's just my own style. I'm wondering about the pros/cons of introducing that FFXI-style alliance play into FFXIV.
    Yeah there was a thread started regarding this issue.. and of course the Comreps and Devs never replied
    (0)