Quote Originally Posted by TirionCrey View Post
If a group of 6-7 playere are able to finish it(even with more difficulty) the whole purpose of balancing it around 8 players is stupid. Endgame in XIV is gonna be tuned for 8man PTs. You knew that since the Letter from the Producer from the beginning of the year...if you're now getting "angry" about that, go figure...I'm not against being able to ENTER the dungeon with less than 8 people, cause that requirement seems kinda strange...but in all honestly...they shouldn't be able to beat it with less than 8ppl...maybe get some stuff done in the dungeon, but if they are able to comlpetely beat with less than 8, the whole "difficulty and challenge" debate would go out of hand. Its tuned for 8 and its gonna be difficult for 8, making it possible to beat with less than 8, makes the whole reason of it being tuned for 8 obsolete.

Once people get better gear over time and stuff, the challenge will be less and less for 8man groups(and groups of 6-7 might be able to beat it)...but that's where new content tuned for those people should be rdy so...this is an endless cycle and if they start making it faceroll from the getgo...I'm done and say goodbye.
It all depends on the level of difficulty they're aiming for. Difficult and challenging for the average player? For the hardcore player? For the top 1% of players? It's doubtful it will be the latter or even the middle option because they want content to appeal to everyone and this is the first real content they're adding. They will want the average player able to beat the content even though it's difficult and challenging for them. Problem there is the top 1% won't find it as difficult and challenging as a more casual player therefore you can get away with doing it with a man or two less. Additionally the hardcore and top 1% of players have more classes ranked up, more cross class skills, more HQ gear etc. and this too reduces the level of challenge.