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  1. #401
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    DurtiMonkeyToe's Avatar
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    Durti Monkeytoe
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    Quote Originally Posted by Rentahamster View Post
    You still don't get it. It's not a moot point.

    Crafter Bob makes a rank 30 sword and wants to sell it.

    Scenario with rank cap: I buy the sword from Bob for now because I need a new weapon in the short term. Using Bob's sword, I have an easier time completing the dungeon content in the hopes of finding a rank 30 "uber sword". Bob earns a living as a crafter, and I participate in the economy to further my battle class needs.


    Scenario without a rank cap: I see Bob has a sword for sale but I don't care in the least because I'll just steamroll the rank 30 dungeon with my rank 50 class over and over until I get the rank 30 "uber sword" drop. Bob's worth as a crafter is diminished, and neither of us participate in the economy, diminishing it as well.



    Why is your rank 50 raid gear so valuable and so prestigious? It's because it was hard to get and you had to earn it. If rank 30 gear was hard to get as well, it would also carry a feeling of worth and prestige.

    This isn't about making rank 30 raid gear more valuable than rank 50 raid gear. This is about maintaining a sense of perceived value for ALL items, regardless of rank.
    What you want is for everyone to agree with your OPINION. It's not going to happen.
    (1)

  2. #402
    Player
    Rentahamster's Avatar
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by DurtiMonkeyToe View Post
    What you want is for everyone to agree with your OPINION. It's not going to happen.
    This isn't opinion, it's the laws of economics and the realities of scarce resource management and how it correlates to perceived value.

    Anyway, we should probably discuss this topic in the other thread and not this one.
    (1)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  3. #403
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    what i think alot of crafters need to understand is that the majority of MMORPG players are not crafters, they are fighters. there are sooooo many people who left due to various battle related reasons which trumped the people who left mainly due to crafting reasons.
    although its cool this game caters to a crafting crowd, no MMO will be that great or successful of a game if its so massively dedicated to crafting, fielding, and economic manipulation over felling foes.

    so my point is that there are tons of people who just want to either go to an auction counter to buy whatever they can or complete dungeons, to us dungeons are the immersive and involving way of getting gear.... not seeking out and bartering with crafters.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  4. #404
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    Quote Originally Posted by Dreadnought View Post
    what i think alot of crafters need to understand is that the majority of MMORPG players are not crafters, they are fighters. there are sooooo many people who left due to various battle related reasons which trumped the people who left mainly due to crafting reasons.
    although its cool this game caters to a crafting crowd, no MMO will be that great or successful of a game if its so massively dedicated to crafting, fielding, and economic manipulation over felling foes.
    crafters already understand how it works

    crafters arent upset about anything

    its non crafters who keep assuming we are

  5. #405
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    DurtiMonkeyToe's Avatar
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    Quote Originally Posted by Rentahamster View Post
    This isn't opinion, it's the laws of economics and the realities of scarce resource management and how it correlates to perceived value.

    Anyway, we should probably discuss this topic in the other thread and not this one.
    There is no law of economics in the current game. The Dev team has a long way to go to fix the economy in FFXIV, but instituting a cap in a r30 dungeon isn't going to do it.
    (1)

  6. #406
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    Quote Originally Posted by TheVedis View Post
    crafters already understand how it works

    crafters arent upset about anything

    its non crafters who keep assuming we are
    i was mostly refering to a specific white knight crafter quote but couldnt figure out the double quote feature so i skipped it.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  7. #407
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    Quote Originally Posted by DurtiMonkeyToe View Post
    There is no law of economics in the current game. The Dev team has a long way to go to fix the economy in FFXIV, but instituting a cap in a r30 dungeon isn't going to do it.
    i dont know
    there is an economy, and several of us see it

    yet alot of people dont at the same time

    it is true, we NEED more gil sinks to get some money out of the economy, but the economy is there

  8. #408
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    DurtiMonkeyToe's Avatar
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    Quote Originally Posted by TheVedis View Post
    i dont know
    there is an economy, and several of us see it

    yet alot of people dont at the same time

    it is true, we NEED more gil sinks to get some money out of the economy, but the economy is there
    Got it. I don't use much of the economy as it is.
    (1)

  9. #409
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    Kiote's Avatar
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    Kiote Corissimo
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    Sargatanas
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    Pugilist Lv 50
    Last I checked a Rank Cap on a Dungeon was so that you couldn't WoW it and just have your Max Level Friend Walk you through..
    (0)

  10. #410
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    Quote Originally Posted by DurtiMonkeyToe View Post
    Got it. I don't use much of the economy as it is.
    i live in the market wards half the time so i see alot of what goes on

    its brutal in there with price wars and alot of other crap going on

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