Quote Originally Posted by WillRiker View Post
three things I am worried about.

1) why release a rank 25 dungeon when you level so quickly? As a noob, I passed rank 25 in a week. Now that I am more experienced, and have gil in the bank, i can do in far faster. For noobs, I can easily see that many would out level this dungeon before they even knew about its existence. For experienced players, why would I waste time tooling around in a rank 25 dungeon when I know ill out rank the gear in it within a week? Why add a rank 25 dungeon?

Either make it more of an adventure to rank up, or revamp this dungeon to a higher rank. A rank that isn't so easily made obsolete.

2) I remember Salvage being advertized as 18 man content. Even though it was advertized as such, it really was designed for a 3-6 man group. I really hope that this will require all 8 members. I really do.

3) I also question the rank choice of 45. Every job is incredibly different at rank 50. For example, once Gladiator gets deflection, it becomes an entirely different experience. Are we to be level capped during this? If not, I am worried that I have outranked content that hasn't even been released yet.

Don't get me wrong, I am all up for applying knowledge of game mechanics to make a fight easier. But, I am not up for making a fight easier by out ranking the content. Especially before the content is even released. For example, take Roaming NM fights with a group of 45's. With skill, these go down, but there can still be an element of danger. With a group of all 50's, I don't know of any roaming NM that takes more than 10 minutes to kill. (unless your slacking off) I was worried that these dungeons would fall into the same difficulty level as roaming NM's. Now, I am even more worried that it will be the case.
i think the rank 45 is just so you dont "have to be" 50 to get in, you can take 45s in also.(but i bet itl be alot harder)