These are YOUR opinions. You don't decide what I find fun and rewarding. Being FORCED to run a dungeon for gear I don't NEED to level a SUBJOB is neither fun nor rewarding for me.The player wants to rank up GLA and needs new gear. He can either enter the dungeon as a rank 25 GLA and play the dungeon as intended,
OR
enter the dungeon as a way higher rank class ( in this case, his main is MRD) and turning the game into easy mode.
Forcing the player to do it as a rank 25 GLA gives the player a greater sense of accomplishment and satisfaction.
You can see exactly how this played out after the introduction of the rank 30 NMs. No one fought them at rank 30, everyone just zerged them at rank 50, and within two weeks, everyone had the NM gear and no one cares about them anymore.
No one is going to intentionally run it as a lower class because the rewards are too good.
Because the rewards for completing the dungeon are too good, and deliberate restrictions are needed to maintain game balance.
You are not concerned whatsoever that the good rewards earned by blazing through a R25 dungeon as a R50 class is not proportional at all to the little effort required? Just because in your specific case you may not think you need the items or ever plan to use them does not diminish at all the fact that the item still has potential usefulness.
level cap: put in lots of effort, get good rewards
no level cap: put in minimal effort, get good rewards.
The game needs to maintain balance.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
yes, no level cap = good rewardsYou are not concerned whatsoever that the good rewards earned by blazing through a R25 dungeon as a R50 class is not proportional at all to the little effort required? Just because in your specific case you may not think you need the items or ever plan to use them does not diminish at all the fact that the item still has potential usefulness.
level cap: put in lots of effort, get good rewards
no level cap: put in minimal effort, get good rewards.
The game needs to maintain balance.
that rank 30 gear is SO good for my rank 50 character
that arguement doesnt hold guys, good gear only works if you are in that range! (yes i realize we can drag others through to get them that gear, and thats the benefit of having friends)
My XIVPad: http://xivpads.com?2031148
#1. The gear may or may not be good for your rank 50 class, but it is definitely good for your rank 25 class.yes, no level cap = good rewards
that rank 30 gear is SO good for my rank 50 character
that arguement doesnt hold guys, good gear only works if you are in that range! (yes i realize we can drag others through to get them that gear, and thats the benefit of having friends)
#2. You can see that even with the rank 30 NM gear that was introduced not too long ago, there are still some items that are important in an end-game gear setup: Kokoroon armor, Conquistador Elmo, Seer's Cowl, Bracers, Nighthawk Visor, Eternal Shade, etc
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
Well, Since its Instanced Don't you think it's possible you can adjust the difficulty according to your Rank range?You are not concerned whatsoever that the good rewards earned by blazing through a R25 dungeon as a R50 class is not proportional at all to the little effort required? Just because in your specific case you may not think you need the items or ever plan to use them does not diminish at all the fact that the item still has potential usefulness.
level cap: put in lots of effort, get good rewards
no level cap: put in minimal effort, get good rewards.
The game needs to maintain balance.
Because, when they use the Term "R25 or Higher", wouldn't you think there will be a choice on Rank Restrictions based on your Rank?
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