Quote Originally Posted by DurtiMonkeyToe View Post
The content is designed to be played by ranks 25 AND ABOVE (+) so instituting a level cap seems nonsensical to me.
You can't design content to be equally challenging and engaging with such a disparate rank range. A rank 25 monster is a non-trivial obstacle for a rank 2 character, but a rank 50 character will kill it in 3 seconds.

Quote Originally Posted by DurtiMonkeyToe View Post
The gear I have is already better. Sure I could use a level 35 THM weapon, but what does it matter if I get it on a level 25 THM or a rank 50 PGL?
Because preventing people from zerging through the new content with overlevelled characters elongates the shelf life of the content and provides a more challenging, thus a more engaging and rewarding experience for the userbase.