Quote Originally Posted by Rentahamster View Post
Which is why the cap is there, because the content is designed to be played by rank 25 characters, specifically, and be challenging to those players. You can't have the same battle content be challenging to both low and high rank players at the same time.


There's the problem of players using their rank 50 characters to blaze through the dungeons to equip their rank 30 classes, instead of actually earning those items the normal way.
The content is designed to be played by ranks 25 AND ABOVE (+) so instituting a level cap seems nonsensical to me. I don't NEED to run back through the dungeon to get rank 25-35 gear for my level 50 PGL. The gear I have is already better. Sure I could use a level 35 THM weapon, but what does it matter if I get it on a level 25 THM or a rank 50 PGL? I don't need that gear to level my THM. I could have my THM to 50 without running the dungeon ever in my life, I have done it twice already.

If you want a challenge, then please by all means run the dungeon with a group of 4 level 25s, but I don't see any GOOD reason for forcing the entire server to do it.

Now. That being said. If there is something in the level 25 dungeon NEEDED to run the level 45 dungeon, then by all means please DO cap it. I liked the CoP missions that capped the party because it was a instance in a series of progression. THAT makes sense to me.