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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
I want a challenge because of challenging content, not because of a cap that forces my level 50 PGL to run through content as a level 30. Especially if I want to run through something just for fun's sake. I'm not going to run through a level 30 dungeon because I need the gear at level 50.



Which is why the cap is there, because the content is designed to be played by rank 25 characters, specifically, and be challenging to those players. You can't have the same battle content be challenging to both low and high rank players at the same time.
There's the problem of players using their rank 50 characters to blaze through the dungeons to equip their rank 30 classes, instead of actually earning those items the normal way.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
The content is designed to be played by ranks 25 AND ABOVE (+) so instituting a level cap seems nonsensical to me. I don't NEED to run back through the dungeon to get rank 25-35 gear for my level 50 PGL. The gear I have is already better. Sure I could use a level 35 THM weapon, but what does it matter if I get it on a level 25 THM or a rank 50 PGL? I don't need that gear to level my THM. I could have my THM to 50 without running the dungeon ever in my life, I have done it twice already.Which is why the cap is there, because the content is designed to be played by rank 25 characters, specifically, and be challenging to those players. You can't have the same battle content be challenging to both low and high rank players at the same time.
There's the problem of players using their rank 50 characters to blaze through the dungeons to equip their rank 30 classes, instead of actually earning those items the normal way.
If you want a challenge, then please by all means run the dungeon with a group of 4 level 25s, but I don't see any GOOD reason for forcing the entire server to do it.
Now. That being said. If there is something in the level 25 dungeon NEEDED to run the level 45 dungeon, then by all means please DO cap it. I liked the CoP missions that capped the party because it was a instance in a series of progression. THAT makes sense to me.



You can't design content to be equally challenging and engaging with such a disparate rank range. A rank 25 monster is a non-trivial obstacle for a rank 2 character, but a rank 50 character will kill it in 3 seconds.
Because preventing people from zerging through the new content with overlevelled characters elongates the shelf life of the content and provides a more challenging, thus a more engaging and rewarding experience for the userbase.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
That is your opinion, which you are more than entitled to, but I disagree. If anything, I see it as penalizing players for getting to r50. Shouldn't I be getting an appropriate reward for getting to rank 50? Instead you'd have be be capped at 35 just so I can run through content that WOULD have been challenging when I was rank 25, for gear that I don't even need. Seems like a recipe for failure to me.You can't design content to be equally challenging and engaging with such a disparate rank range. A rank 25 monster is a non-trivial obstacle for a rank 2 character, but a rank 50 character will kill it in 3 seconds.
Because preventing people from zerging through the new content with overlevelled characters elongates the shelf life of the content and provides a more challenging, thus a more engaging and rewarding experience for the userbase.
If they put a level cap on content like this, I will most likely ignore it because I would rather play content appropriate to my level rather than being forced to play content that is meaningless to my level.
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