A loss of profits is not the same as a loss of money. Profit is the money made above the break-even point. Which means, a 76% loss of profits means the company is making only 24% above the break even point, but still making profit. And as long as they're still posting a profit, they're not headed toward bankruptcy.Ditto. I didn't say they were bankrupt, they were going bankrupt, bankruptcy....which is accurate when a company has a 76% loss in profits and projects that unless they get a hail mary pass they will continue in a downward decline. I love how when people complain about things being accurate don't bother to be accurate. Do they have a profit yes, are they still hemorrhaging money, yes. Just because they are not currently bankrupt saying they are headed that way is not inaccurate or false. If the recover or have recovered/are recovering in the last month or 2 since that announcement than yes and I will gladly concede defeat if you can show that to me.
But ya know what it's all fine. You continue to get angry at me and other people on the forum instead of discussing. Your comment to Rabidsquirrel was rude and uncalled for, and for someone that called for constructive criticism in the specific forum...was that really it?
In simple terms:
"Profit" means total revenue exceeds total costs.
"Hemorrhaging money" means total costs exceed total revenue.
Both cannot simultaneously be true, yet this is what you seem to be claiming.
The same insider knowledge that a few other seems to have as they've determined SE doesn't know what to do with this game.
Actually i think the intention of the armor designs were to go by tiers, and in each tier there is something new. That first piece looks like a Harrier's Jacket with Shoulder pads, which is simply just badass to me. ^^ It could match well with Onion gears too, just too bad Onion stuff is r1 >.<
But anyways, technically, that design is the first of its kind.
Toto-Rak does look similar to other Gridanian dungeons at first glance (at least the screenshot that looks similar to the newspaper shot earlier) but we still dont know anything more than a few pieces.
Either way, hopefully there will be lots of different conditions to meet: Beat in a certain amount of time, clear all enemies including boss (better be real boss battles at least), do certain puzzles or help npcs maybe? Glad treasure chests inside actually drop certain items.
I'm sure there wont just be puks and djiggas bouncing all over the dungeon and nothing more. Of course the dungeons are going to have some of the same enemies outside...its like that in most MMOs or even regular RPGs, until you get further inside.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
Partially because:
1. A good number of them have been playing the same game for a year
2. The game shipped with less than half the content that was present in XI at launch (pre-Zilart)
3. Expansions are commonly introduced to MMOs by the 1-year mark. Zilart shipped a year after release. EQ got its first expansion a year after release. UO got its first expansion six months in.
What I want to know is if there's a level cap on the rank 25 dungeons. If I can get 4 rank 50 players and ransack the whole place in 10 minutes, that would be kinda dumb.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
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