Quote Originally Posted by Shura View Post
I personally am expecting something similar to Salvage; the reason for this is, if u read the description of the 2 areas being introduced, both sound like a maze with multiple paths. Maze like areas mean there are a lot of different paths to take and could mean that it is not the same possible route every time u enter. This brings me back to an earlier post somewhere, could have been in the letter or posted by the devs on the japanese side(i dont remember where i read it) but i remember them saying something about how the route you take will change so it is not repetitive. The new information says these will be 60mins limited, which seems kinda short unless they plan to make it time consuming in other ways; which brings me to the "conditions" they mention "obtained by vanquishing formidable foes, fulfilling certain conditions within the area, and" this could mean like in salvage, route can change and be limited depending on the path you take, which would mean u would have to repeat the instance multiple times to get all gear or maybe even to gain access to the boss like in promyvion in ffxi, which required you to do multiple runs to gain items to eventually pop the boss.
Hi All,

I think from a "1st Impression" point-of-view, SE really screwed up on this (and I'm pulling for them!). The 1st Screenshot you show of your 2 "New Raid Dungeons!" - the content your remaining playerbase is super excited about - and you show Re-Used Textures and Re-Used Monsters, along with Re-Textured, Copied Items?

That being said, I'm hoping for the best. I agree with Shura's thoughts here (well said!).

I hope we'll see New Monsters and Interesting, Exciting Areas within. As Yoshida-san said, they need another 2 - 3 weeks (final Art Touches / Polish, etc.?), so perhaps the New Monsters / Newer, Interesting Sections of the Dungeons aren't ready yet? And maybe they wanted to give us *some* kind of information now, since so many on the forum have been demanding some information?

Given that, I think the 60 minute Time Limit seems OK, if they make it so there are Alternate Routes, Different Sections of the Dungeon to Conquer.

In the original version of Dynamis-Xarcabard (early years), there was no way you could battle through Dynamis-Xarcabard to get all the Attestations (of Celerity, Might, etc.), as well as kill Shadow Lord. There were different NMs / sections of Dynamis to conquer, and you repeated it to get more drops, rewards, Beastmen Currency, etc. You had different goals and areas to challenge if you were helping your friends get an Attestation vs. killing Shadow Lord, etc.

And as Shura said, Promyvion also had similar setups, so it's not just 1 path, 1 same experience.

It's a bit underwhelming from the screenshots they've shown so far, but I'm holding out hope that it is something like the above. That there are multiple paths / multiple conditions / scenarios / NMs that makes it worth repeating and going back to, again and again.

I still loved going to Dynamis-Xarcabard even on my ~50th time going in. We can only hope that there are some new, original Monsters and Bosses and Challenges within both of these Dungeons, and an over-arching goal that makes this content last for a bit.