Hi All,
I think from a "1st Impression" point-of-view, SE really screwed up on this (and I'm pulling for them!). The 1st Screenshot you show of your 2 "New Raid Dungeons!" - the content your remaining playerbase is super excited about - and you show Re-Used Textures and Re-Used Monsters, along with Re-Textured, Copied Items?![]()
That being said, I'm hoping for the best. I agree with Shura's thoughts here (well said!).![]()
I hope we'll see New Monsters and Interesting, Exciting Areas within. As Yoshida-san said, they need another 2 - 3 weeks (final Art Touches / Polish, etc.?), so perhaps the New Monsters / Newer, Interesting Sections of the Dungeons aren't ready yet? And maybe they wanted to give us *some* kind of information now, since so many on the forum have been demanding some information?
Given that, I think the 60 minute Time Limit seems OK, if they make it so there are Alternate Routes, Different Sections of the Dungeon to Conquer.
In the original version of Dynamis-Xarcabard (early years), there was no way you could battle through Dynamis-Xarcabard to get all the Attestations (of Celerity, Might, etc.), as well as kill Shadow Lord. There were different NMs / sections of Dynamis to conquer, and you repeated it to get more drops, rewards, Beastmen Currency, etc. You had different goals and areas to challenge if you were helping your friends get an Attestation vs. killing Shadow Lord, etc.
And as Shura said, Promyvion also had similar setups, so it's not just 1 path, 1 same experience.
It's a bit underwhelming from the screenshots they've shown so far, but I'm holding out hope that it is something like the above. That there are multiple paths / multiple conditions / scenarios / NMs that makes it worth repeating and going back to, again and again.
I still loved going to Dynamis-Xarcabard even on my ~50th time going in. We can only hope that there are some new, original Monsters and Bosses and Challenges within both of these Dungeons, and an over-arching goal that makes this content last for a bit.![]()