You mean almost a year after launch and at least 4 years of development are still not enough time? Also, considering they wanted our input in Alpha/Beta and we gave it to them and they pretty much ignored it all and told us we were playing the game wrong? No no no.

2 months of no significant patches and they decide to add only 2 dungeons without changing, or at least no announced changes, to current systems in place? Crafting is still broken, they are overhauling the entire battle system: which means even after they put in these dungeons we will have to relearn how to play through them with each patch afterward. no new guild leves we still have to select only 4 for each camp out of a random 10 per camp from 1-50, a handful of sidequests only designed for lowbies, a task board for questing...but it only has crafting quests and only til rank 10, there was mention of making those hamlets outside of main cities questing areas and that was never mentioned again!

What they need to do is flesh out each of these things before arbitrarily adding more stuff. I too want this game to do well, I defended it vehemently in beta forums and to my own LS members. but they keep doing this thing where they throw out an idea and rather than finishing it up do it sort of half-baked. What they need is focus or more man power to develop these things simultaneously if they insist on not just throwing in new things without fixing current issues.