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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Quote Originally Posted by Vackashken View Post
    I can't help but think its a huge mistake not level capping the lower one. Level capping would facilitate a challenge regardless of how many 50 jobs you had. Dunno, just thing its a bad call.
    I'm glad we have more idea's on how to restrict and alienate our limited population even more with thier toon xD caps like that make no sense... if your avatar/toon is higher experienced or lv u should be able to go back when strong and should be easier... natural mmo progression
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by Misha View Post
    I'm glad we have more idea's on how to restrict and alienate our limited population even more with thier toon xD caps like that make no sense... if your avatar/toon is higher experienced or lv u should be able to go back when strong and should be easier... natural mmo progression
    Well, no. It doesn't really work in the same way other MMOs do because you can switch class. If people want gear from a dungeon, they can switch to a high level, kill the bosses and switch back.

    That kills the point and party-play element because everyone will end up soloing it for what they need.

    You do realise it took 5 years to make what we had at release and then you expect them to re-write the entire game in 6 months?
    Are you implying people should stick around for another 3 years before this game becomes playable? Yes it took them 5 years to make but SE was a total mess and lacked direction/communication in every department, hopefully a lot of that inefficiency has been or is being resolved.
    (0)