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  1. #12
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    Join Date
    Mar 2011
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    Limsa Lominsa
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    Quote Originally Posted by Coldbrand View Post
    FFXI was NEVER dull enough to release cut and dry "raids and instances". You mean Assault? Einherjar? Nyzul Isle? Salvage? Each has its own set of systems, unique name, and unique theme. They aren't like wow crap.
    Don't really need to reply to this considering others already have, however yes, FFXI was indeed 'dull enough' to release cut and dry raids and instances. The difference was they were given needless FF jargon that's pretty typical of any final fantasy game. If you look on the timeframe for future implementations there's actually something called 'Dungeon crawling' coming up next year, so look forward to that.

    Besides that, all the above you mentioned were in fact dungeons with some kind of spin on them, be it gimping certain skills or whatever. Not really enough to set them apart as really different from your standard MMO dungeon.

    Quote Originally Posted by Zanfire View Post
    They were never that straight forward, they had unique aspects to them along with not being called "raids" like every other game.
    Lots of MMOs have lots of variations on the dungeon overall design, doesn't make FFXI's particularly special in that respect.

    The obsession with being different for the sake of it really confuses me, I'd rather they took on board what everyone else is doing right and worked to improve on that design with the details that'll make it unique to FFXIV on top of that.
    (2)
    Last edited by Sephr; 07-06-2011 at 11:30 PM.