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  1. #11
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Airlea View Post
    Your 8 people aren't my 8 people aren't his 8 people. It's easy to say no one should be able to beat it with less than 8 people, but realistically you'd be alienating most of the player population in the process. By default, most players are average in skill level. To raise the difficulty to the level you suggest would mean targeting only the most elite players and making it near impossible for them. Anything less would be mean they could more than likely accomplish the same with 7 people.
    I'm not talking about the best elite super awesome Chuck Norris players only. But just going by the fact that 1 out of 8 players equals 12.5% performance of the group(assuming everyone is on the same lvl skillwise) and being able to do it with 6-7 people, that equals beating the dungeon with a performance equal to 75-87.5% of the capability of a 8man group. Sorry if a group is able to complete a dungeon with only 75% of the capable performance of a full PT, then the dungeon tuning can be deemed as a fail. Cause a difference of 25% in neccesarry performance to get it done is way more than it should be to call it "difficult".

    PS: This is all assuming that 8man group consists of reasonable players who know how to play(common sense and knowledge of game mechanics, not the uber pros who deal 2% more dmg than the average pro blah blah BS). Players not able to play shouldn't be able to clear this even with 10+ people...

    And having played a lot of MMOs I know that these players still provide the majority of the playerbase. But tuning everything around stupidity doesn't make it better. I'm just asking of tunement where common sense and "knowledge" of your class is needed, rather than just going in and do whatever, it will work out anyway stuff.

    PPS: I don't want the dungeon to be tuned for the average players, cause the average in an MMO is somewhere between stupid and ignorant. The endgame should be tuned around the 30% of players who actually know what they are doing and are able to think.
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    Last edited by TirionCrey; 06-22-2011 at 07:47 AM.