Quote Originally Posted by Rentahamster View Post
You can't design content to be equally challenging and engaging with such a disparate rank range. A rank 25 monster is a non-trivial obstacle for a rank 2 character, but a rank 50 character will kill it in 3 seconds.


Because preventing people from zerging through the new content with overlevelled characters elongates the shelf life of the content and provides a more challenging, thus a more engaging and rewarding experience for the userbase.
That is your opinion, which you are more than entitled to, but I disagree. If anything, I see it as penalizing players for getting to r50. Shouldn't I be getting an appropriate reward for getting to rank 50? Instead you'd have be be capped at 35 just so I can run through content that WOULD have been challenging when I was rank 25, for gear that I don't even need. Seems like a recipe for failure to me.

If they put a level cap on content like this, I will most likely ignore it because I would rather play content appropriate to my level rather than being forced to play content that is meaningless to my level.