On the JP forums someone said... isn't 4-8 only instance dungeons basically same as MO and not MMO?
I must agree.. how is 4-8 players instance dungeon.. a RAID? or a MMO?





On the JP forums someone said... isn't 4-8 only instance dungeons basically same as MO and not MMO?
I must agree.. how is 4-8 players instance dungeon.. a RAID? or a MMO?



Sure, it's not that "massive", but it's still multiplayer content, and that doesn't really bother me.
In another thread, I outlined some examples of content that is open-world and could be possible for "massive" amounts of people to partake in.
LINK: http://forum.square-enix.com/ffxiv/t...l=1#post187299
Another type of addition that I think would make the environment more interesting:
Another new MMO, Rift, has random events in which a portal opens up at some place on the map, and monsters pour out. Players then group up and kill off the monsters.
I was thinking that this kind of concept could be incorporated into FF14, but altered in a way to fit the world and add excitement.
My inspiration for this also comes from FF11, specifically, Fort Ghelsba. I would love partying with my friends and having an adventure - penetrating the stronghold's defenses and working our way in and defeating the mobs within. It was always the same everytime, however, and there wasn't really any real impact on the world. Kill all the orcs one day, they'd be back in a few minutes anyway, no big deal.
So here's the plan:
Once every few days, a beast tribe hamlet is spawned at some remote area of the map in each region (kobold hamlet for la noscea, amaljaa hamlet for thanalan, ixal hamlet in the black shroud, along with goblin, qiqirn, reaver, and bandit hamlets as well)
Each beast tribe hamlet isn't just some temporary 5 minute event, but rather a decently sized town full of enemies to fight. A "mini Fort Ghelsba", so to speak.
Players go in, fight a bunch of mobs, rescue NPCs, search for loot, seek out boss monsters, destroy structures, etc.
Players who had a hand in the beast-tribe hamlet destruction are further rewarded with faction points, fame points, achievement points, whatever.
Hamlet spawn locations are random, or picked by the devs, and put in remote areas, without telling anyone, so that players have to actively explore the world if they want to find any new beast tribe towns. (Hey now, this would be pretty fun to do if we had chocobos, huh? ( http://forum.square-enix.com/ffxiv/threads/10792-DevTalk-Chocobo-Thread.-Riding!-Raising!-Racing!-You-Know-You-Want-Your-Fix )
Rank caps are put in place so that Rank 50 players can't just ransack a Rank 30 beast town in 10 minutes. Temporary level-matching system in place so that high rank players can still participate in lower ranked assaults.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
This is a new generation of MMO gamers -- the ones who prefer solo whenever possible. This is the outcome of that. I rather like a lot of people fighting together, but the general populace doesn't which is why most MMO these days are pushing for solo play.
Raid, doesn't necessarily mean 30 people, It could very well mean 4-8 people Vsing 200-300 mobs ( Monsters being the Raid part) but that's how I look at it



Anyone with a brain would easily understand and approve them introducing group-based dungeons (that currently aren't ing game) before they introduce dungeons for multiple groups.


I think the whole "massive" aspect of the term MMO will come more in to play if the game manages to pick up and gain more players than it loses. As it is now 4-8 player parties are perfect, in my humble opinion.


I think the word raid dungeon was only used in the english letter. That and to bring up WoW again...I didnt see people complaining about small sets of players cutting through instance dungeons. Or even XI with assault type things.
Im sure there will be much larger instance dungeons in the future, but these are just normal dungeons, not end game super challenging things.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
honestly i dount have much love for content for extremely large parties, takes forever to organize, or requires creating massive groups with loot policy like signing a multimillion dollar contract.
I rem trying to organize 60 people back in early dynamis days, damn ill pass.


I hope to god there not like wow dungeon --> Enter ---> kill everything --> go to boss ---> done
I want more of a nyzule isle or something new that you have to do puzzle to get the dungeon done within 60min. Something fun that change every time to make players want to enter again because wow dungeon you get bored of doing it over and over just for a dam 1 gear you missing that would be gone within 1-3 levels lol.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
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