Page 27 of 53 FirstFirst ... 17 25 26 27 28 29 37 ... LastLast
Results 261 to 270 of 665

Dev. Posts

Hybrid View

  1. #1
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    On the JP forums someone said... isn't 4-8 only instance dungeons basically same as MO and not MMO?

    I must agree.. how is 4-8 players instance dungeon.. a RAID? or a MMO?
    (0)

  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Reinheart View Post
    On the JP forums someone said... isn't 4-8 only instance dungeons basically same as MO and not MMO?

    I must agree.. how is 4-8 players instance dungeon.. a RAID? or a MMO?
    ù

    Why exactly should we care about the use of a term in other MMORPGs?
    (1)

  3. #3
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Reinheart View Post
    On the JP forums someone said... isn't 4-8 only instance dungeons basically same as MO and not MMO?

    I must agree.. how is 4-8 players instance dungeon.. a RAID? or a MMO?
    Sure, it's not that "massive", but it's still multiplayer content, and that doesn't really bother me.

    In another thread, I outlined some examples of content that is open-world and could be possible for "massive" amounts of people to partake in.

    LINK: http://forum.square-enix.com/ffxiv/t...l=1#post187299


    Quote Originally Posted by Rentahamster View Post
    Another type of addition that I think would make the environment more interesting:

    Another new MMO, Rift, has random events in which a portal opens up at some place on the map, and monsters pour out. Players then group up and kill off the monsters.

    I was thinking that this kind of concept could be incorporated into FF14, but altered in a way to fit the world and add excitement.

    My inspiration for this also comes from FF11, specifically, Fort Ghelsba. I would love partying with my friends and having an adventure - penetrating the stronghold's defenses and working our way in and defeating the mobs within. It was always the same everytime, however, and there wasn't really any real impact on the world. Kill all the orcs one day, they'd be back in a few minutes anyway, no big deal.

    So here's the plan:

    Once every few days, a beast tribe hamlet is spawned at some remote area of the map in each region (kobold hamlet for la noscea, amaljaa hamlet for thanalan, ixal hamlet in the black shroud, along with goblin, qiqirn, reaver, and bandit hamlets as well)

    Each beast tribe hamlet isn't just some temporary 5 minute event, but rather a decently sized town full of enemies to fight. A "mini Fort Ghelsba", so to speak.

    Players go in, fight a bunch of mobs, rescue NPCs, search for loot, seek out boss monsters, destroy structures, etc.

    Players who had a hand in the beast-tribe hamlet destruction are further rewarded with faction points, fame points, achievement points, whatever.

    Hamlet spawn locations are random, or picked by the devs, and put in remote areas, without telling anyone, so that players have to actively explore the world if they want to find any new beast tribe towns. (Hey now, this would be pretty fun to do if we had chocobos, huh? ( http://forum.square-enix.com/ffxiv/threads/10792-DevTalk-Chocobo-Thread.-Riding!-Raising!-Racing!-You-Know-You-Want-Your-Fix )

    Rank caps are put in place so that Rank 50 players can't just ransack a Rank 30 beast town in 10 minutes. Temporary level-matching system in place so that high rank players can still participate in lower ranked assaults.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  4. #4
    Quote Originally Posted by Reinheart View Post
    On the JP forums someone said... isn't 4-8 only instance dungeons basically same as MO and not MMO?

    I must agree.. how is 4-8 players instance dungeon.. a RAID? or a MMO?
    This is a new generation of MMO gamers -- the ones who prefer solo whenever possible. This is the outcome of that. I rather like a lot of people fighting together, but the general populace doesn't which is why most MMO these days are pushing for solo play.
    (0)

  5. #5
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Raid, doesn't necessarily mean 30 people, It could very well mean 4-8 people Vsing 200-300 mobs ( Monsters being the Raid part) but that's how I look at it
    (0)

  6. #6
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Anyone with a brain would easily understand and approve them introducing group-based dungeons (that currently aren't ing game) before they introduce dungeons for multiple groups.
    (2)

  7. #7
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    I think the whole "massive" aspect of the term MMO will come more in to play if the game manages to pick up and gain more players than it loses. As it is now 4-8 player parties are perfect, in my humble opinion.
    (1)

  8. #8
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    I think the word raid dungeon was only used in the english letter. That and to bring up WoW again...I didnt see people complaining about small sets of players cutting through instance dungeons. Or even XI with assault type things.

    Im sure there will be much larger instance dungeons in the future, but these are just normal dungeons, not end game super challenging things.
    (1)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  9. #9
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    honestly i dount have much love for content for extremely large parties, takes forever to organize, or requires creating massive groups with loot policy like signing a multimillion dollar contract.
    I rem trying to organize 60 people back in early dynamis days, damn ill pass.
    (2)

  10. #10
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    I hope to god there not like wow dungeon --> Enter ---> kill everything --> go to boss ---> done

    I want more of a nyzule isle or something new that you have to do puzzle to get the dungeon done within 60min. Something fun that change every time to make players want to enter again because wow dungeon you get bored of doing it over and over just for a dam 1 gear you missing that would be gone within 1-3 levels lol.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

Page 27 of 53 FirstFirst ... 17 25 26 27 28 29 37 ... LastLast