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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    81
    why i hate coming to these damn forums...

    page 1 = excitement then click the 'last page' button... all a bunch of poo poos.
    (6)
    ~~ To Thine Own Self be True ~~

  2. #2
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Mmk, I took a trip

    http://postimage.org/image/208naygys/

    Point out the differences everyone!
    (5)

  3. #3
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    SE's track record so far with FFXIV doesn't exactly work in their favour. It's only natural that most of us are doubtful and expect the worst until they give us any reason to think otherwise.
    (1)

  4. #4
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Mug View Post
    SE's track record so far with FFXIV doesn't exactly work in their favour. It's only natural that most of us are doubtful and expect the worst until they give us any reason to think otherwise.
    Smart people judge on facts, whiners judge on "track records"
    (0)

  5. #5
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Abriael View Post
    Smart people judge on facts, whiners judge on "track records"
    Even by track record:

    http://www.playonline.com/ff11us/index.shtml

    Proves that there's quite a bit they can do that you can't judge by "oh look screenshot shows 2 mobs I've seen before, FAIL!"

    First impressions of Abyssea was "it will fail, nothing new nothing exciting yet more fail content from SE"

    ....fast foward almost a year later. It's called Final Abyssea XI for a reason.
    (2)

  6. #6
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Jennestia View Post
    Even by track record:

    http://www.playonline.com/ff11us/index.shtml

    Proves that there's quite a bit they can do that you can't judge by "oh look screenshot shows 2 mobs I've seen before, FAIL!"

    First impressions of Abyssea was "it will fail, nothing new nothing exciting yet more fail content from SE"

    ....fast foward almost a year later. It's called Final Abyssea XI for a reason.
    Sweet there you have it guys, in a year these dungeons be up to par!


    Quote Originally Posted by RedAffinity View Post
    Yeah each hill and each bump and each rock is slightly different than the last, but all in all it all looks the same. .
    It doesnt look slightly different that is the point, its identical even down the placement of rocks or shrubs or a tree is identical.
    (0)

  7. #7
    Quote Originally Posted by viion View Post
    Sweet there you have it guys, in a year these dungeons be up to par!
    That's one hell of a context spin you did there lol. Are you dizzy? Do you need to lay down for a moment?
    (4)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I'm not too happy to see that they have time limits. It also tells me they don't have much of a dedicated instance server if time limits had to be tossed in.

    I would have called these instanced dungeons, though. 4/8 players doesn't imply much of a raid to me. Also, how the did Yogg-Saron become part of a Padjali legend? *runs*

    Note: Yes, I know about Yog-Sothoth. In just couldn't resist.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    I assume those "foreign troops" are just like any other humanoid already in the game, with maybe slightly different armour and different names.
    (0)

  10. #10
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Abriael what you may possibly not be understanding by "copy paste" is that it's an over-exaggeration of "similar" environments. There's generally little to no creative work that differentiates the majority of areas within themselves to say "YES there's some originality here!"

    All neighboring areas around the 3 major cities are rehashed, they're massive areas with "copy-paste" environments. Yeah each hill and each bump and each rock is slightly different than the last, but all in all it all looks the same.

    I'm trying to keep it as factual as possible here so it's not a war of my opinion vs. yours. Fact is, SE has received negative criticism for this exact topic, fact is, SE has by word admitted to it (although in their defense, file size has been their argument) and fact is that THAT - LOOKS like mun-tuy cellars. It's likely not an EXACT replica but based on previous trends, what is likely is that just around the corner of that low-res preview image, is going to be more of the same textures, same vines, mossy brick walls same same same so on and so forth. nothing visually in that preview is exciting, and certainly NOTHING is indication of something that isn't rehashed.

    I won't troll and go as far to say everythin in the dungeon is going to be the same. That'd be ignorant as we haven't seen the final product. But again, you can't blame some of us for being less than excited based on WHAT WAS SHOWN...
    (4)

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