why i hate coming to these damn forums...
page 1 = excitement then click the 'last page' button... all a bunch of poo poos.
why i hate coming to these damn forums...
page 1 = excitement then click the 'last page' button... all a bunch of poo poos.
~~ To Thine Own Self be True ~~



Mmk, I took a trip
http://postimage.org/image/208naygys/
Point out the differences everyone!![]()


SE's track record so far with FFXIV doesn't exactly work in their favour. It's only natural that most of us are doubtful and expect the worst until they give us any reason to think otherwise.



Even by track record:
http://www.playonline.com/ff11us/index.shtml
Proves that there's quite a bit they can do that you can't judge by "oh look screenshot shows 2 mobs I've seen before, FAIL!"
First impressions of Abyssea was "it will fail, nothing new nothing exciting yet more fail content from SE"
....fast foward almost a year later. It's called Final Abyssea XI for a reason.



Sweet there you have it guys, in a year these dungeons be up to par!Even by track record:
http://www.playonline.com/ff11us/index.shtml
Proves that there's quite a bit they can do that you can't judge by "oh look screenshot shows 2 mobs I've seen before, FAIL!"
First impressions of Abyssea was "it will fail, nothing new nothing exciting yet more fail content from SE"
....fast foward almost a year later. It's called Final Abyssea XI for a reason.
It doesnt look slightly different that is the point, its identical even down the placement of rocks or shrubs or a tree is identical.



I'm not too happy to see that they have time limits. It also tells me they don't have much of a dedicated instance server if time limits had to be tossed in.
I would have called these instanced dungeons, though. 4/8 players doesn't imply much of a raid to me. Also, how the did Yogg-Saron become part of a Padjali legend? *runs*
Note: Yes, I know about Yog-Sothoth. In just couldn't resist.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


I assume those "foreign troops" are just like any other humanoid already in the game, with maybe slightly different armour and different names.
Abriael what you may possibly not be understanding by "copy paste" is that it's an over-exaggeration of "similar" environments. There's generally little to no creative work that differentiates the majority of areas within themselves to say "YES there's some originality here!"
All neighboring areas around the 3 major cities are rehashed, they're massive areas with "copy-paste" environments. Yeah each hill and each bump and each rock is slightly different than the last, but all in all it all looks the same.
I'm trying to keep it as factual as possible here so it's not a war of my opinion vs. yours. Fact is, SE has received negative criticism for this exact topic, fact is, SE has by word admitted to it (although in their defense, file size has been their argument) and fact is that THAT - LOOKS like mun-tuy cellars. It's likely not an EXACT replica but based on previous trends, what is likely is that just around the corner of that low-res preview image, is going to be more of the same textures, same vines, mossy brick walls same same same so on and so forth. nothing visually in that preview is exciting, and certainly NOTHING is indication of something that isn't rehashed.
I won't troll and go as far to say everythin in the dungeon is going to be the same. That'd be ignorant as we haven't seen the final product. But again, you can't blame some of us for being less than excited based on WHAT WAS SHOWN...
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