I really wonder if people are expecting one dungeon in Gridania region to look like mossy cobblestone while another in the Gridania region look like the land of summons meanwhile a third looks like shinra corp. >.>



I really wonder if people are expecting one dungeon in Gridania region to look like mossy cobblestone while another in the Gridania region look like the land of summons meanwhile a third looks like shinra corp. >.>
Textures from that Video and the Dungeons are noticably different but again I will reserve judgement on Release
Time will tell.


http://www.youtube.com/watch?v=IBf9H...eature=related
This better be the dungeon boss battle music. No substitutes, Yoshi-P please make it happen.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//


Well, regardless the differences are so miniscule, they're hardly worth mentioning. Anyway I've seen those areas, and unless they've changed them dramatically, they're the same copy-pasted mess the rest of the game consist of.



If he enjoys it, let him. Redesigns will come since the rest of the community pushes hard for it ^^


He's kinda got a point though, since they arent really "copy paste" as some are saying, and they do have different internal structures and set pieces than other dungeons. Plus they are instanced, so this extra time could've been used to improve the structure or add additional graphic touches.
EDIT: They dont really need to make new enemies, just populate them with enemies that arent widely seen at those ranks. Now the boss enemy should be something large/fairly different looking than a normal enemy. Even if its a really big drake, it should have a different skin texture or extra additions to the model since they use that polygon shaving tech.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
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