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  1. #1
    Player
    CrstyCaptin's Avatar
    Join Date
    May 2011
    Posts
    155
    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Val_Rhys View Post
    This is in regards to solely the rank 50 dungeon (mostly because I'm still confused about having a rank 25/30 dungeon with no level cap).

    I understand the idea of having a minimum entry requirement regarding the number of players attending. But isn't making that number at precisely the maximum number of possible players in a party extremely limiting? For example, saying you can't enter Limbus without 18, or Salvage without 12, but having those also be the maximum number of entrants?

    If you let parties of 6 enter, even if the dungeon is too difficult, at least those 6 players can give it a shot with the friends available. Make some progress, hone their skills on the early part of the dungeon until time runs out, acquire some SP/rewards, etc. My concern is having those 6 available and then being required to randomly shout for an additional 2 (if those could even be found). Currently in FFXIV, there isn't a mechanism to do that in any way that isn't utterly painful. And I can't imagine anything more frustrating than having 7 members ready to go and simply not being able to find an 8th, in a game that literally has zero other content for rank 50s.

    So, am I missing something here? I think someone brought this up before, but a linkshell with something like 15 available players will only service 8, while the remaining 7 are out of luck (or have to find the aforementioned random dude). This obviously gets more difficult as the remainder of available players deviates from multiples of 8.
    This. I think it's a big mistake to make the requirement to enter a full party. First off one of my favorite things to do is low man stuff in FF. That's out of the window. Second, people are going to get left behind a lot. Like quoted above, a ls of 15, only 8 can go. One of my favorite things about XI was that you could do stuff in a huge alliance where rarely people get left behind (or you could swap them in if you did), or low man it. Not shaping up to be the same story here in XIV.

    A minimum requirement of 4-6, with the difficulty being pretty extreme would be a good balance here. Sure you can enter with a lower number but good luck completing it. This min/max 8 crap is going to suck.
    (0)

  2. #2
    Player
    Val_Rhys's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Val Rhys
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by CrstyCaptin View Post
    This. I think it's a big mistake to make the requirement to enter a full party. First off one of my favorite things to do is low man stuff in FF. That's out of the window. Second, people are going to get left behind a lot. Like quoted above, a ls of 15, only 8 can go. One of my favorite things about XI was that you could do stuff in a huge alliance where rarely people get left behind (or you could swap them in if you did), or low man it. Not shaping up to be the same story here in XIV.

    A minimum requirement of 4-6, with the difficulty being pretty extreme would be a good balance here. Sure you can enter with a lower number but good luck completing it. This min/max 8 crap is going to suck.
    Ya, that and I'm extremely skeptical of anyone claiming that this content will only be possible to complete with the maximum number of possible entrants. It's never happened in FFXI or FFXIV, to date. That means that either good players in groups of 8 smash the dungeon, or bad players in groups of 8 won't have a chance. We'll see, I suppose!
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Val_Rhys View Post
    Ya, that and I'm extremely skeptical of anyone claiming that this content will only be possible to complete with the maximum number of possible entrants. It's never happened in FFXI or FFXIV, to date. That means that either good players in groups of 8 smash the dungeon, or bad players in groups of 8 won't have a chance. We'll see, I suppose!
    You need to simultaneously trigger 8 pressure plates to open a door...
    Cheap, but I've seen it done elsewhere to prevent low-manning.

    I do think making the minimum/maximum number of entrants the same is a mistake ( and hope that more than 4 can enter the lower-level dungeon)
    (0)

  4. #4
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by CrstyCaptin View Post
    This. I think it's a big mistake to make the requirement to enter a full party. First off one of my favorite things to do is low man stuff in FF. That's out of the window. Second, people are going to get left behind a lot. Like quoted above, a ls of 15, only 8 can go. One of my favorite things about XI was that you could do stuff in a huge alliance where rarely people get left behind (or you could swap them in if you did), or low man it. Not shaping up to be the same story here in XIV.

    A minimum requirement of 4-6, with the difficulty being pretty extreme would be a good balance here. Sure you can enter with a lower number but good luck completing it. This min/max 8 crap is going to suck.
    This isn't a burn, so don't take it as one, but you are aware that these are just the first dungeons being released, and it should stand to think that they'll probably create higher rank 4-member group dungeons following feedback upon release of the first few.
    (1)