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  1. #1
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DurtiMonkeyToe View Post
    If they put a level cap on content like this, I will most likely ignore it because I would rather play content appropriate to my level rather than being forced to play content that is meaningless to my level.
    Even without a cap, you wouldn't be playing content "appropriate to your level" anyway. Blazing through a rank 25 dungeon as a rank 50 character is not playing content "appropriate to your level".

    Quote Originally Posted by EdenArchangel View Post
    If the Black Shroud map is being redone, why are we getting a dungeon at Silent Arbor, north of Tranquil, of the old map?

    Makes me worry that it's not as big a 'redo' as mentioned :x
    The more substantial map redesigns are waaaaay in the future. Dungeon content and battle reform are the priorities right now. Can't do everything all at once. Gotta implement the changes one at a time.
    (1)
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  2. #2
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Rentahamster View Post
    Even without a cap, you wouldn't be playing content "appropriate to your level" anyway. Blazing through a rank 25 dungeon as a rank 50 character is not playing content "appropriate to your level".
    I agree that it isn't appropriate to my level, but I would be MORE likely to run it and enjoy the content without the cap rather than play my class 25 levels below what it actually is. That is why capping the low-level dungeon would be penalizing higher level players rather than rewarding them.
    (0)

  3. #3
    Player
    Rentahamster's Avatar
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    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DurtiMonkeyToe View Post
    I agree that it isn't appropriate to my level, but I would be MORE likely to run it and enjoy the content without the cap rather than play my class 25 levels below what it actually is. That is why capping the low-level dungeon would be penalizing higher level players rather than rewarding them.
    Do you at least agree that from a game design perspective - the lack of a level cap kills challenge and replayability, and thus the shelf life, or "freshness", so to speak, of the new content?

    The only time someone is ever going to play the rank 25 dungeon AS a rank 25 class (i.e. at a rank appropriate for what the content was designed for) is when they are a noobie and don't have any other class higher than that. A majority of the time, once a player has a class that is higher than rank 25, he is going to run the dungeon at that higher rank just because it would be easier and faster that way. When there are tangible rewards and loot on the line, no one is going to purposely gimp themselves if they don't have to.

    In the entirety of any particular player's life in FF14, the period of time where his highest battle class is only rank 25 is a very, very small time period. Once the player achieves a high rank and is allowed to blaze through low rank content, that content is no longer interesting and the players clamor for more, thus putting even more pressure on the devs.

    With a rank cap, the content is kept challenging for all players, no matter how many high rank classes they may have, thus extending the replayability of the dungeon.
    (0)
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  4. #4
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Rentahamster View Post
    Do you at least agree that from a game design perspective - the lack of a level cap kills challenge and replayability, and thus the shelf life, or "freshness", so to speak, of the new content?

    The only time someone is ever going to play the rank 25 dungeon AS a rank 25 class (i.e. at a rank appropriate for what the content was designed for) is when they are a noobie and don't have any other class higher than that. A majority of the time, once a player has a class that is higher than rank 25, he is going to run the dungeon at that higher rank just because it would be easier and faster that way. When there are tangible rewards and loot on the line, no one is going to purposely gimp themselves if they don't have to.

    In the entirety of any particular player's life in FF14, the period of time where his highest battle class is only rank 25 is a very, very small time period. Once the player achieves a high rank and is allowed to blaze through low rank content, that content is no longer interesting and the players clamor for more, thus putting even more pressure on the devs.

    With a rank cap, the content is kept challenging for all players, no matter how many high rank classes they may have, thus extending the replayability of the dungeon.
    Sorry I don't, because I am not going to play or replay a dungeon that 1.) Forces me to play it as a r25 and 2.) Only has gear that is medium in range and has nothing else to offer me. At r50, the only reason I have to play the r25 dungeon is for fun, and having that dungeon restricted isn't fun for me. At r50, there is no reason I can't choose to a) run it on level 25 class just for fun or b) steamroll it as a r50 just for fun. The only purpose I have to play the r25 dungeon is for fun and the more limitation you put on that dungeon equals the less fun I will have.

    Now, if it was for the sake of progression, then my opinion would be different.
    (1)

  5. #5
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DurtiMonkeyToe View Post
    Now, if it was for the sake of progression, then my opinion would be different.
    Acquiring new gear for your mid-rank classes from the dungeon is a form of progression.
    (2)
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  6. #6
    Player
    Starlord's Avatar
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    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Rentahamster View Post
    Acquiring new gear for your mid-rank classes from the dungeon is a form of progression.
    Character Development
    (0)

  7. #7
    Player
    Rentahamster's Avatar
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    Renta Hamster
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    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Starlord View Post
    Character Development
    Yes, I know he was speaking in terms of SP gain, but getting better gear is as much an integral part of the process of character development as is SP gain.
    (1)
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  8. #8
    Player
    DurtiMonkeyToe's Avatar
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    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Rentahamster View Post
    Acquiring new gear for your mid-rank classes from the dungeon is a form of progression.
    Its not progression if I don't need to do it. I can level any class to 50 without ever having to run a dungeon. Heck, I could level to 50 with onion gear for all I care. The only class I am interested in progressing is my main. Everything else is just for vanity's sake.
    (0)

  9. #9
    Player
    Rentahamster's Avatar
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    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DurtiMonkeyToe View Post
    The only class I am interested in progressing is my main. Everything else is just for vanity's sake.
    You need skills from other classes to make your main class better. Rank 50 PGL with no skills from other classes is gimp.
    (0)
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