You ever been to Mun-Tuy or Tamtara?It's always lovely to see people assume a bunch of nonsense from two pictures (without even reading the text, mind you), that look nothing like the dungeons we can currently play on, by the way. Let alone the fact that we have no idea on how they'll play.
I'll wait to see what the dungeons look and play like before crying wolf. Because you know, I have a brain and I can use it.



Yes, and they look absolutely nothing like those pictures. Buy thicker classes, or a less biased mind.
^Copy/paste (and false) trollpost about a FFXIV patch.



What? That is definitely a copied Mun-Tuy, lol
Hopefully a recolored Ornate Scepter closer to 50 to make THM stronger too :3



You know what else was copied?
In FFXI the Spires, or rather crags that you can enter were of similar design because they were built based around cermet and by the same people. E.g Delkfutts tower looked like Fei`yin and Palace of Velugannon/Shrine of Ru`Avitau, no one really complained about the look but rather the "puzzles" inside >.>

This is untrue, coming from someone whom has visited both in the last 2 weeks. While the outside architecture looks like they are similarly placed those two specific locations, Delkfutts and Fei'Yin, are very different internally and externally. Delkfutts is placed within a mountain with many winding staircases leading upward. Fei'Yin goes downward and has crumbling surfaces everywhere, section blocked off by fallen walls, the side rooms.You know what else was copied?
In FFXI the Spires, or rather crags that you can enter were of similar design because they were built based around cermet and by the same people. E.g Delkfutts tower looked like Fei`yin and Palace of Velugannon/Shrine of Ru`Avitau, no one really complained about the look but rather the "puzzles" inside >.>
The areas you are thinking of are probably the 3 main teleport areas. Those have relatively identical design to each other with very tiny differences that mean almost nothing. That being said you can't compare XI areas to XIV, the tech for XIV is far more advanced so they should be able to and have the drive to make more original areas to abuse that.
People have glitched into the new areas and are posting pics and vids and sadly they look they same as current areas. I am hoping that those are just place holders and it is changed upon release. I'm more excited about the music in those areas ^_^



Nope, it looks absolutely nothing like Mun-Tuy. It's green and is coherent with the style of gridanian dungeons, but that's it. Again, better glasses are in order.
And we already saw that those videos are of areas that don't really reflect the pictures shown.
So no, we don't know what they look like.
Try again.


Srsly? Tam-Tara Deepcroft and Toto-Rak look exactly the same. Where the heck are your glasses! Lol. The cobblestone textures, the foliage. Maybe you should play the game more or at least be more observant of your surroundings.
http://www.youtube.com/watch?v=DrotlNd_CxE



Like.Srsly? Tam-Tara Deepcroft and Toto-Rak look exactly the same. Where the heck are your glasses! Lol. The cobblestone textures, the foliage. Maybe you should play the game more or at least be more observant of your surroundings.
http://www.youtube.com/watch?v=DrotlNd_CxE
/10



Or maybe you should learn the difference between retaining coherence in texturing style and being the same.Srsly? Tam-Tara Deepcroft and Toto-Rak look exactly the same. Where the heck are your glasses! Lol. The cobblestone textures, the foliage. Maybe you should play the game more or at least be more observant of your surroundings.
http://www.youtube.com/watch?v=DrotlNd_CxE
Having cobblestone and foliage doesn't make them the same. The environment shown doesn't exist in Tam-tara. Ergo copy/paste = false. Try again.
You make such partisan post for SE its hilarious.
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