im sure plenty of higher people will be doing them so not a problemWhat happens If i want to do the rank 25 dungeon, but I don't have any rank 25 classes? And even if 25 is just the required minimum level, what's to stop a group of 50's from wrecking havok in that dungeon for the loot? I know the dungeon isn't caped cause I've heard these dungeons will be usable for exp, and I don't think SE would deny rank 50 classes there chance at playing the dungeon.
however if by not having any 25s, you mean none are high enough yet, thats another issue altogether
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*sigh* just hope Yoshi-P doesn't neglected the Crafters and Gatherers, and not just pinned them down to just "Materia/Repair worker"
Dark hold is in the ishgard area think in the north area there is a roe guarding it. idk where the prison is. i found darkhold while exploring. just obviously couldn't enter.
Would it kill them to throw up a few more screenshots of the dungeon environments?
I just hope that 1.18 comes with battle changes & jobs, not just auto attack. Till now SE's excuse for not adding end game content has been that they wanted to redo the battle system so they can create dungeons and endgame around the new system. This reason made sense to me, so i did not mind waiting a bit longer for content since it would mean by the time we had content we had a much better battle system and gameplay would be better. I just hope these 2 dungeons that are coming out are not rushed products that still utilize the old system. Reading the last letter and the new instance post, i just get the feel they are gonna take another 2+ months on job system and i hope thats not the case, i would rather have the dungeons introduced along with the new battle system since till now their excuse for all the content delays was to redo the core mechanics and revamp the battle system first.
That's not to say i dont want new content, i just think it would be smart to release battle revamp and dungeons together.
Last edited by Shura; 06-21-2011 at 03:40 PM.


Jobs are not coming in 1.18. Sorry. Also, if dungeons were rushed, we would have got them last week and they would have not been delayed by three weeks.I just hope that 1.18 comes with battle changes & jobs, not just auto attack. Till now SE's excuse for not adding end game content has been that they wanted to redo the battle system so they can create dungeons and endgame around the new system. This reason made sense to me, so i did not mind waiting a bit longer for content since it would mean by the time we had content we had a much better battle system and gameplay would be better. I just hope these 2 dungeons that are coming out are not rushed products that still utilize the old system. Reading the last letter and the new instance post, i just get the feel they are gonna take another 2+ months on job system and i hope thats not the case, i would rather have the dungeons introduced along with the new battle system since till now their excuse for all the content delays was to redo the core mechanics and revamp the battle system first.
That's not to say i dont want new content, i just think it would be smart to release battle revamp and dungeons together.
im actually confused why the dungeons come before the jobs and battlechanges are done.
SE said they want the battlechanges and the jobs done so they can work on the future content, which is logical.
But how can they release 2 dungeons with a broken system or well, with 1.18 a "testsystem" that they already know is again goin to some or a lot of changes along as all the jobs... I don't understand how they can make a proper designed dungeon with good/though through boss fights IF the battlesystem isnt there yet, thats stupid imo. And it will just slow down everything again, since they will most likely have to overhaul a lot of these dungeons when the battle/classchanges are finalized...
We need proper party camps, harder mobs, more rewards while fighting and a good working battlesystem. Well we might have it finished by the end of August... or later... thats why i don't expect the dungeons to be much more then leve hack and yawn-slay-action.



A large portion of the initial battle changes will be implemented in 1.18. Once we get to test it out in the new dungeons, we can provide lots of feedback that the devs can use to tweak the battle changes further.I don't understand how they can make a proper designed dungeon with good/though through boss fights IF the battlesystem isnt there yet, thats stupid imo. And it will just slow down everything again, since they will most likely have to overhaul a lot of these dungeons when the battle/classchanges are finalized...
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Idk guys... Months and months of patient waiting and we get two hours of content...
... I hope they are hiding something...
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