Same mobs re-textured. Same zones re-textured. Same gear re-textured. I have gotten used to SE doing this with XI but I honestly expected more, especially with the game in so much trouble at it's current state....
Same mobs re-textured. Same zones re-textured. Same gear re-textured. I have gotten used to SE doing this with XI but I honestly expected more, especially with the game in so much trouble at it's current state....
Last edited by Moth; 06-21-2011 at 01:01 AM.
Yes, of course they have to use ALL new mobs, right? Because we already know that there won't be any new mobs in the raid dungeons, right?
No, not really. Actually the texture style is the only thing those two pictures have to do with the current zones (and actually only in the gridania one). Get some better glasses mate.Same zones re-textured.
You mean like every single MMORPG developer out there does? Oh the infamy...Same gear re-textured.
Yep, to make by the book trolls and whiners happy they should make the dungeons in real life and fly them there.I have gotten used to SE doing with with XI but I honestly expected more, especially with the game in so much trouble at it's current state....
Looks good to me. Wasn't expecting anything epic for the first dungeon release since the combat system still needs to be tweaked and we're still at 50 cap. Personally I'm happy with the 60 minute limit. We have 4 more dungeons coming our way over the next few patches and, again, this is 50 cap. No reason to do a 3hr event when a year down the road the cap will be raised. I'm hoping that the lockout is rather short and is on a different timer for the differing level dungeons. This way you could run through the 50 dungeon then go through later on the 30 on a lowbie class. I expect the 'boss' for the 30 dungeon to be a reskin but hoping they do us a solid with a 'new' model for the rank 50 boss mob.
The 30 dungeon will probably be very easy but it's a great source of content for lowbies to run through. With rank 25 being very easy to get, being a new player and playing for a couple days(or one day) you can experience your first dungeon pretty quickly, making the game seem a lot more fun. Hopefully they'll add in some more stuff around this rank to hook new players.
Exp wise, I hope the dungeons offer some decent xp since it would be a welcomed change from grinding or doing leves. Doesn't have to be anything great, but a steady flow of xp while you do a dungeon would go a long way in reducing the grind.
MODS: really need to go through these threads and start banning people. Half of this thread is a handful of people bitching at each other, no where near on topic. To those people: No one cares about you. We're here to discuss the game. Someone has a differing opinion than yours? Get over it and move on, don't drag it out here flooding the thread with useless junk so that our 'feedback' gets lost in the process.
Last edited by CrstyCaptin; 06-21-2011 at 01:13 AM.
This is the General Discussion forum, feedback is located elsewhere ^_^ Also, they aren't really listening. They have a plan and will execute it as they see fit. If they were listening then many of the same things you don't want to hear complaining about you wouldn't hear complaints aboutLooks good to me. Wasn't expecting anything epic for the first dungeon release since the combat system still needs to be tweaked and we're still at 50 cap. Personally I'm happy with the 60 minute limit. We have 4 more dungeons coming our way over the next few patches and, again, this is 50 cap. No reason to do a 3hr event when a year down the road the cap will be raised. I'm hoping that the lockout is rather short and is on a different timer for the differing level dungeons. This way you could run through the 50 dungeon then go through later on the 30 on a lowbie class. I expect the 'boss' for the 30 dungeon to be a reskin but hoping they do us a solid with a 'new' model for the rank 50 boss mob.
The 30 dungeon will probably be very easy but it's a great source of content for lowbies to run through. With rank 25 being very easy to get, being a new player and playing for a couple days(or one day) you can experience your first dungeon pretty quickly, making the game seem a lot more fun. Hopefully they'll add in some more stuff around this rank to hook new players.
Exp wise, I hope the dungeons offer some decent xp since it would be a welcomed change from grinding or doing leves. Doesn't have to be anything great, but a steady flow of xp while you do a dungeon would go a long way in reducing the grind.
MODS: really need to go through these threads and start banning people. Half of this thread is a handful of people bitching at each other, no where near on topic. No one cares about you. We're here to discuss the game. Someone has a differing opinion than yours? Get over it and move on, don't drag it out here flooding the thread with useless junk so that our 'feedback' gets lost in the process.as much of the feedback is repeats from Alpha.
Our only really option is to wait...more...patiently/impatiently and then decide as they update if the game is for us or not.
Last edited by Reaux; 06-21-2011 at 01:04 AM.
That's not a nice thing to say to the mods.MODS: really need to go through these threads and start banning people. Half of this thread is a handful of people bitching at each other, no where near on topic. No one cares about you. We're here to discuss the game. Someone has a differing opinion than yours? Get over it and move on, don't drag it out here flooding the thread with useless junk so that our 'feedback' gets lost in the process.
For those commenting on how gear is mostly "palette swaps"... it's not just that exactly.
http://www.youtube.com/watch?v=wc0ilSksWBQ
They disable/enable certain features of gear to make one piece dynamic from another. Canvas Doublet Vest, for example, doesn't have the apron that Velveteen Doublet Vest has. Velveteen Hat has the crow feather plume over the bare Canvas Hat. It's part of their way to keep their already-made detailed models from being ABSOLUTELY the same by giving them little variations IN ADDITION to the color swaps. Whether or not this has the intended effect is... debatable.
Obviously (as seen with mini-NM drops) they certainly CAN make new gear and who knows, they may have already done so for the dungeons.
And for as similar Toto-Rak (30) might look, I can say for certain that Darkhold (50) is not just a re-texture.
XI: Zeroblade, Titan Server
Fanboys v Trolls should be the next mmo.
Question - What does RAID mean? I thought it was when you have large number or people (usually more than your regular party like Dynamis in FFXI) does 4 people + 8 people limit dungeons actually considered RAID?
I know if you do those large scale RAID dungeons with fewer people than it normally takes then sure, it still can be considered since the dungeon itself is still made for RAID... I dunno, to me it don't feel right when SE says RAID and being only 4-8 people.Let's look at the word "guild". In a typical "Western" MMO, a guild is a group of players sharing common goals. In FFXIV, a guild is an organization of craftspeople devoted to promoting and regulating a specific craft skill. In the real world, a guild is a group of craftspeople devoted to promoting and regulating a specific trade.
Definition 2 actually fits very well- a sudden attack on the enemy by a small land force. The nature of a raid is to accomplish a specific objective, and the attackers generally go in, do what they're there to do, and get out.
Because FFXIV is developed in a different language, we shouldn't expect what we consider standard MMO terminology to apply. Instead, what we have is words that had been co-opted by earlier MMOs being used with their original meanings as a consequence of translation.
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