Quote Originally Posted by weeble View Post
i'd suggest to SE devs to work on a endgame that is full ls event, something like sky. with lots of farming of mobs, good tactics and dynamic battles, with nm's and very hard hnm's. with drop ranging from pretty easy to very difficult from easy drop rates to 1%drop rate rewards.

as u can see a simple dungeon didn't cut it, (maybe they have a expansion in the works with something like this, i hope so) i say everyone would be logging in and enjoying this type of content if it was added. people would log in and stay loged in to do this. least that is my opinion but i'm almost certain of it.

8 and 4man dungeons don't create commrodery, it creates clicks ...and everyone else just logged back out. and this dungeon didn't help since most people didn't want anything else other then con,archer or glad. lets hope se listens to this cause i'm almost certain that no dungeons will keep most players, only the few they already have just stay a little more entertained.
Before they actually add in new content, they should rather work on the battle adjustments and adv. Jobs. In my opinion it was wrong to actually implement those dungeons w/o the right adjustments to the core systems. An overhaul of those skill icons or a few WS animations haven't changed a tiny bit in gameplay.
Even with Auto-Attack now the fighting still feels sloppy and clunky.

Of course there are people who actually like the new game play and etc. In points of battle improvements I would scratch a few WS's and abilites. At the moment you have too much abilites you can spam. It's still the 111111111 Spam motion we've had before AA.
Actually decreasing the avaible AP would cause the players to choose their ability more wisely. Instead of.. ok I put 90% of my native skills and 10% cross-skills.

I've already mentioned that they should rise the AP cost of cross-skills so you better chose the best ones. At the moment everyone's setting every ATT+ Skill they can get via SPing other jobs. While it's cool to cross-skill everything but it's not helping towards the individuality.

I'm only logging on every now and then because the gameplay isn't feeling right. I've thought about it a few days ago. Even if I'm pulling the FFXI (which I hate to do actually) card again...
SPing your character in FFXI was a really really hard thing to do. Getting to 75 wasn't done in 1-2 months if you've started the game from 0. Every FFXI can still remember their Time hitting 75 on their first char. It was an awesome feeling. (getting that DAMN Buffer wasn't though xD).

So everytime you logged in and you were in lfp mode, it was kinda a must. And it was on your playing shedule. It was fun to achieve certain levels because of new shiny WS, new Spells, new Gear and what not. Trying that stuff out in new parties was awesome.

In terms of FFXIV it's like... you can get to cap w/o any much hassle. You only need time basically. Of course you needed time for FFXI as well. But in FFXIV it's like I will get to 50 anyway, no matter what I do. If it's SPing with leves, quests or maybe plain SPing in the field. I dunno how to express this correctly.. but FFXIV definetly feels different than FFXI at the moment in terms of accomplishments.

I wanna see how my character developes on its own. I'd like to see more skills getting rewarded from hard battles/quests instead of DING "oh shi, I gotz a skill". Or actually implement a skill-up system again. So you get full effect on a skill if you've trained it.

Well.. we can only wait and see what the next patches going to implement. The one with the weapon visibilty is crap though. I have no clue who wants this. Of course there's a toggle mode but... honestly I can't see the point of adding this. I really really hope the game is gonna shine at some point, but at the moment it is clearly not.

And a new shedule by Yoshi P would be awesome, even if its not attached with fixed dates. Ah well... patience.. patience... =x

P.S.: Yoshi can make me happy if they add Blue mage with the new job system XD (too bad thats not going to happen T.T since we only have like 10 mobs which are getting re-modeled onry anyway)