Results 1 to 10 of 10

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    99
    Well, first we'd need a reason to go exploring. Which, sadly, there isn't much of. Then we can talk about whether said exploring is "too easy"

    Until faster forms of travel, like chocobos, are implemented, exploring is incredibly time-consuming and there's not a ton worth finding thus far (I know because I've spent a lot of time doing it).
    (0)

  2. #2
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I dread the idea of traversing entire maps in the current state of the game whether it would be on a mount (chocobo) or not. So in that respect, I think aetheryte teleporting is fine right now. However, I feel like this feature is trying to make up for other poor designs in the game.

    Each aetheryte location has a couple aetheryte gates or whatever they are called in game that occupy the surrounding areas. What I mean is like, Cassiopeia Hollow. If they were to seperate each of these aetheryte areas into new zones and modify their appearance so they feel like new areas, I think removing teleporting would be more practical. They could change it so that you can only go from main town > Aetheryte Camp or Camp > Aetheryte Gate. so that you still have to travel. Anima could be reserved to act as a "hearhstone" for those familiar with WoW. Anima would return you to your home point.

    It feels like being able to teleport from anywhere to any crystal is in a way removing the player from the environment. For me the game has become log in every 3 or so days to let my aetheryte recharge so I can teleport everywhere to do my leves. And I don't really like that.
    (0)