I've been waiting for an oppertunity to be heard by Square-Enix on this topic and I'll take that chance now!

Am I the only person that think the Aetheryte system is poor?

Being able to teleport to any single point in the map and then to a node to fill in the little blank spots that aren't accessible by a main Aetheryte is just awful.

The current system takes away any sense of adventure in the game, there's no need to explore any part of this world outside of the primary trek to actually attune with the Aetheryte/node itself.. Most of which people just teleport eachother to and from..

It makes the game very systematic and two-dimensional, linear, if you will.

I think having this many Aetheryte makes the game too accessible as well as too fundamentally easy to traverse around in.

While I agree that adding Chocobo's would serve as an in-between to running on foot or just plain teleporting, I think fundamentally the system is just too easy. Why could FFXIV not share a system like FFXI where we have ships from one landmass to another, and a few Teleport locations scattered around the world, and a Warp spell to return us to the last place we attune to?

I think having some Aetheryte's are fine, like the main Plaza's in each city, and maybe one or two around the world.. But couple'd with the Guildleve system how it is, the game is very linear.. The basic players time in the game is Pick up leve > Teleport > Do leve's > Teleport back.

No adventure. No exploration. No fun.