I'd like to see some changes to the limit break actions. Not so much that I want different jobs to have effectively different actions, with the exception of Bard, but different animations. I will admit that I have no idea what tank (PLD/WAR) LB animation looks like. Still, I propose:
Paladin - a shield is displayed in front on everyone
Warrior - party members are encased in glowing skin
Monk- instead of it looking Like a sword, have clones come out to pummel the target
Dragoon - drive their lance into the ground, causing a much larger one to shoot up through the target
Black Mage - stays the same
Summoner - summon a massive primal, not one used or fought, to hurl a fire ball (or some other element/magic) at the AOE target
White Mage - stays the same
Scholar - summons an army of fairies to hall and raise
Bard - this one I want big changes to. Instead of the healing LB it currently does, change it so the bard sings a special song that increases the party's stats by 50% for 10 seconds. OR have a ballista spawn in front of them that they use on a single target.
Again, with the exception of bard, I want the actual attack to stay the same. Casters will still do AOE damage; melee DPs still do melee damage; healers do AOE healing and resurrection; tanks do damage resistance (or whatever it is they do). I just want different jobs to have limit breaks that look like actually apply to them. I don't like Summoners randomly using a Black Mage staff, likewise with Scholars and White Mages. Bard, on the other hand, I do have a fundamental problem. Since they learn no healing magic, it does not make sense that they cast healing limit breaks. Their limit break should be something more in line with their job.