Quote Originally Posted by Shyd View Post
Having to look left and right at the same time.
I do that all the time, what's your problem?

Quote Originally Posted by Xeak View Post
Is it wrong to ask for difficult content as soon as it's released? Personally I would like a challenge that's nearly unbeatable as soon as it's released and as testing goes weaken it a tad to see how it works. That way it'll keep people wanting to try to beat it for the rewards, and people won't be through the whole thing within a few weeks (maybe days) and just quit running it altogether. And it'd be an extra perk for those LS elitists that manage to beat the content, because they'd have bragging rights for the rest of the game's existence as long as they have proof to show that they did it, and when they did it.
I agree.

All content should be difficult to beat when it first comes out, and then dwindles over on a monthly-scheduled system by the devs.

Topic: I remember hating the caps in FFXI, then I started playing more games without the level caps (well that or those MMORPGs' version of level caps that were more like level restrictions), and at the end of the day I realized I'd rather have the level caps implemented in FFXI since it can keep content fresh and/or at least keeps content from 'disappearing' because you're too high for said content or the sort thereof.

Then once level caps are implemented, it would be nice to start seeing level-scaled quests and missions too. Like instead of removing the cap for the promies, you could go in as Lv.30 or Lv.75 after beating them while capped at Lv.30. (Though to prevent abuse, you would have to exit to join others for the other cap; otherwise you wouldn't be able to group up or interact with anyone not under the same level cap.)