True Difficulty

Fights that are short (respectively to the monster you're fighting, at least not a huge fight like an HNM like Kirin) that takes pure skill to beat, so if you make a few mistakes you have the possibility of losing, but can still somehow make up for it in the same fight. In fights right now, especially in a party, the mob is dead after a few swings, or before you even pull your weapon out in a party. Behest to me would feel like a waste of 5 minutes if it didn't give good SP.