Quote Originally Posted by Perrin_Aybarra View Post
I'll post this again, even if you all must be tired of me insisting on this. But to me challenge comes with capped fights that are designed around that cap level. The way they had level capped areas/missions in FFXI. To me that is the definition of ongoing challenge, promotes skillfull play and even includes casual players. Being casual =/= wanting everytime steamrollable and easy. Capped missions also makes things challenging without being a grinding time sink.

Capped missions allows for high level to go help their low level friends and still get excitement with the mission and also keeps you more on your toes since bad playing could lead you to a wipe.

I think anyone who oppose to that just wants the possibility to have easy content by allowing their high level LS mates to come clear stuff for them while they watch TV and eat cookies. But that's just my opinion.
i'm all with you on that topic, and still the fights have to be a challenge. The cap alone (looking at how easy the game currently is) won't save the game. The difficulty and like _C-a-e-r-i-t-h_ posted, the way the fights are designed matters
here. And that is where i doubt, that SE will do the right moves. Since so far they put "retard" on par with "casual" - which is BS -. At least the easy-mode all-around cries that out loud... so that has to be their direction atm. Mechanics like this are a killer for every game since ppl won't subscribe for an easy-mode grindfest (crafting).