Quote Originally Posted by Perrin_Aybarra View Post
I'll post this again, even if you all must be tired of me insisting on this. But to me challenge comes with capped fights that are designed around that cap level. The way they had level capped areas/missions in FFXI. To me that is the definition of ongoing challenge, promotes skillfull play and even includes casual players. Being casual =/= wanting everytime steamrollable and easy. Capped missions also makes things challenging without being a grinding time sink.

Capped missions allows for high level to go help their low level friends and still get excitement with the mission and also keeps you more on your toes since bad playing could lead you to a wipe.

I think anyone who oppose to that just wants the possibility to have easy content by allowing their high level LS mates to come clear stuff for them while they watch TV and eat cookies. But that's just my opinion.
Wait, your LS gets cookies? Where do I sign up?