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  1. #1
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    The underlying main issue with the game is there is no feeling of accomplishment no reward.

    Part of that is because everything just falls over dead. (difficulty part)
    - The missions a joke, a rank 20 person could probably beat rank 36 battles.
    - Leves are a joke, the mobs have 1/2 the hp as normal mobs
    - Lower level NMs are decent for their Levels
    - Higher level NMs are a joke, I am watching people duo/trio them people want things that take 8 coordinated people to kill.

    The other issue is people are being handed everything and are being handed it fast
    -You can get millions apon million of gil just playing the game. You do not even have to try to make money to make it. Therefor getting gear feels meaning less.
    -NMS while they might have a horrible drop rate, if you fight it for an hour you are most likely guaranteed to get it. It is like this for every lesser nm.
    -Leveling is much to fast with fighting classes, you can get to 20 in like 3hrs then all the way to 50 in another 3 weeks. While I agree 50 is obviously not the permanent endgame... the game is just too easy to progress.


    So you have 2 issues of why people are complaining they are not the same.
    -Difficulty does not = time , but the people who are bringing in the time complaint are doing so because atm square is taking 2-3 months to develop content which is good for 2hrs.... think about that for a sec.

    People do not necessarily want long time sinks, but they want content that will last them for thousands of hours. They want to feel that working on something will payoff. They do not want handouts, they want to work hard and along time to get the best of the best gear. Atm the game simply lacks that.

    Between the ease of killing everything, and the fact that everything in the game besides faction NMs just crap out gear there is simply no feeling of reward, accomplishment, or fun in the whole game.

    Square has a major issue, they need to find a way to make casuals happy as well as make it to where the people who can play 60hrs a week never run out of content to do.
    (7)

  2. #2
    Player

    Join Date
    Jun 2011
    Posts
    30
    Quote Originally Posted by Xatsh View Post
    So you have 2 issues of why people are complaining they are not the same.
    -Difficulty does not = time , but the people who are bringing in the time complaint are doing so because atm square is taking 2-3 months to develop content which is good for 2hrs.... think about that for a sec.

    People do not necessarily want long time sinks, but they want content that will last them for thousands of hours. They want to feel that working on something will payoff. They do not want handouts, they want to work hard and along time to get the best of the best gear. Atm the game simply lacks that.
    Ok I can agree with this. We want a lot of content. And sure it is frustrating when you wait months for new stuff and it really doesn't provide more than an hour or two of extra game play.

    The problem I see is there's no way around the long wait time. Developing, testing, and balancing content takes time I don't think many of us imagine differently. The more we rush them the poorer the quality we get. The player base has a long wait on its hands and unless SE is going to double their production team size I can't see this changing. Even doubled it would probably be quite a while until we saw "enough" content coming into the game.

    Maybe one bright side to this is that the game is currently undergoing core-system overhauls (battle, core coding, environments etc) When the system overhauls are done we will likely see an increase in the amount of content being released per patch.
    (1)

  3. #3
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Xatsh View Post
    The underlying main issue with the game is there is no feeling of accomplishment no reward.

    So you have 2 issues of why people are complaining they are not the same.
    -Difficulty does not = time , but the people who are bringing in the time complaint are doing so because atm square is taking 2-3 months to develop content which is good for 2hrs.... think about that for a sec.
    Patch hasn't even been live for an hour and half and it only took you two hours to get through all the new content?
    Impressive Doc; say mind if I borrow the Delorean for a bit?

    You'll be saddened to know that adding content to a game is not as easy as writing up a story and loading it up to a server.

    The general pipeline for new content to a game involves creating the assets, scripting any events and the minutiae for driving the content, any new game resources (items, characters, monsters, NPCs, dialogue) and THEN, testing all that, removing or replacing what didn't work, and then doing this for each piece of content.

    With all the changes being made to the core of the game I'm taking a wild guess and saying its great they added what new content they did on top of the changes to the interface and combat.
    (0)

  4. #4
    Player
    Xeak's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    196
    Character
    Xeak Eckhart
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Phenidate View Post
    Patch hasn't even been live for an hour and half and it only took you two hours to get through all the new content?
    Impressive Doc; say mind if I borrow the Delorean for a bit?
    I don't have anything to say on this topic, but I think you should check dates, Phenidate, before you post. That was an old post that came way before the patch release. Xatsh was only saying that 2 hours worth of content is an issue, not that they completed the content already within 2 hours.
    (0)