Is it wrong to ask for difficult content as soon as it's released? Personally I would like a challenge that's nearly unbeatable as soon as it's released and as testing goes weaken it a tad to see how it works. That way it'll keep people wanting to try to beat it for the rewards, and people won't be through the whole thing within a few weeks (maybe days) and just quit running it altogether. And it'd be an extra perk for those LS elitists that manage to beat the content, because they'd have bragging rights for the rest of the game's existence as long as they have proof to show that they did it, and when they did it.