Basically this. Macro skills ruin command queueing , so you lose time on each skill castRemember that if you put skills that are on the global cooldown into a macro, you disable the command queue.
That means you lose about a quarter of a second (more or less depending on your latency) every time you use that macro.
So if you're trying to maximize your dps, it's best to use macros for off-global abilities only.
this type of maccro is probably the only you should use.the 1 button for the 2 fists stance can be usefull if you want to save 1 slot.the other one with a sound when your DOT run out can be usefull but....watching your DOT isnt really hard...and those sound would get annoying for everyone in your party.there are other macros that might be useful such as
/ac "Fists of Fire" <me>
/ac "Fists of Earth" <me>
this switches between fists of fire and earth, it save a hotbar spot
or recently i made one:
/ac "Demolish" <t>
/wait 15
/echo <se.10>
this plays a sound effect when demolish is about to run out. This is convenient especially in movement intensive fights like titan, where you can't go on with your rotation permanently and simply applying demolish every 3rd rotation will often leave you without demolish up. You don't have to constantly check the debuff bar this way.
And i wouldn't use these skill + buff macros, because you won't be able to use your cooldowns when you need the burst damage or you could activate blood for blood in the wrong moment (titan stomps, earthern fury and so on).
any maccro that do more then 1 skill is screwing your dps and rotation.dont be a fail monk and avoid maccro as much.
Last edited by Zakard; 01-23-2014 at 12:43 PM.
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