I only have one card and i could see it as a monitor problem. I never changed any of my graphic settings ether. /shrugs. Also why is it only doing this in this game and not others. At least from what i can see.yes jovy and swev those both sound identical to the problem im having, it only happens in fullscreen for me though, in windowed mode when i on one card it goes away, thats odd that it would happen on the 4800, are you just running the one 4800? no second card?
Ive also tried forcing vsync etc. The only thing i havent tried that i saw posted somewhere else was trying a different monitor, i saw another guy having same problem as us and it turned out monitor was the problem.
Last edited by Swev; 06-24-2011 at 01:42 AM.
I have also used my Tv as a monitor with no success. The line still shows there. The only thing i could have tried was using just one gpu in FS mode but the new drivers dont allow it anymore. I am reluctant to go back to earlier drivers (mostly lazy) to see if it works. Hey SE FORUM MODS you're more than welcome to chime in here and offer a suggestion or 2.
hmm still happens on a tv as well, i guess the problem has to be in ffxiv side than, considering switching monitors doesnt work , and are cards work fine for other games.
Force Vertical Sync. That should fix it. Worked for me. I know with nVidia this done in the nVidia Control Panel, per application. I assume there is something similar for Catalyst Control thingy.
Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/
For AMD it's: CC->Gaming-> 3D Application Settings-> Wait for vertical refresh-> Always on.
If that doesn't work there's also RivaTuner which is using the "hacky" way :P
i used to play with ati and their force vsync doesnt work usually. I used Riva tuner (theres a tool if you install it, not sure if you can get it seperately) : D3DOverrider.
The ATI CC VSYNC DOESNT WORK! - perhaps it does now but as far as i know they still didnt manage to get this feature right.
This worked for ATI as well, i tried ATI tray tools, and i think all ati tools you can get, only this worked when i forced vsync.
The reason the flickering goes away is as soon as you get below the 60 fps, as soon as you get higher you get the flickering.
And vsync isnt a bad thing for your gfx card since the gpu gets capped at 60 fps (more then enough for ffxiv) and so you have less heating.
I've been getting this on my (single) GTX 460, always with latest drivers, since beta. It doesn't matter if I run full screen or windowed, with v-sync forced or not. I also tried forcing v-sync with D3DOverrider and playing on my TV but it makes no difference.
For me the line always appears at the bottom of the screen, then crawls up towards the top of the screen. I tend to only notice it when I'm running forward for an extended period of time and go up or down a slope.
I also get weird ghosting effects. It's most commonly noticeable on edges near the sides of the screen when the character moves rapidly, but from certain angles I can see it on moving objects even when I'm completely stationary. One example was the dancer in the miner's guild: When looked at through 3rd person camera it looks fine from all angles and, presumably, distances, however, when I get close enough and switch to 1st person camera, her whole body starts ghosting and tearing very badly. It's not an artifact issue, the frames just don't sync properly.
Same here, though I do not get it if I play in full screen with with V-Sync forced. I'm considering rolling back to the previous drivers. :/I've been getting this on my (single) GTX 460, always with latest drivers, since beta. It doesn't matter if I run full screen or windowed, with v-sync forced or not. I also tried forcing v-sync with D3DOverrider and playing on my TV but it makes no difference.
For me the line always appears at the bottom of the screen, then crawls up towards the top of the screen. I tend to only notice it when I'm running forward for an extended period of time and go up or down a slope.
I also get weird ghosting effects. It's most commonly noticeable on edges near the sides of the screen when the character moves rapidly, but from certain angles I can see it on moving objects even when I'm completely stationary. One example was the dancer in the miner's guild: When looked at through 3rd person camera it looks fine from all angles and, presumably, distances, however, when I get close enough and switch to 1st person camera, her whole body starts ghosting and tearing very badly. It's not an artifact issue, the frames just don't sync properly.
Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/
Force Vsync through Nvidia Inspector if you have an Nvidia Card People.
I would NOT force Triple buffering in anyway though as it incurs one of the highest input lag penalties i've ever seen. Even WITH hardware mouse enabled.
it happens to me im usen two 6870's crosfired
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