Page 4 of 9 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 90
  1. #31
    Player
    LateRegi's Avatar
    Join Date
    May 2011
    Posts
    55
    Character
    Cali Ex
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alhanelem View Post
    Not joking. The healing reduction + no heavy + no res means smn is almost completely stripped of utility, all you really have is tri-disaster now, and not many people even take advantage of that.

    Who would you rather have? a SMN no longer able to slow targets, or a BLM who still has 30 second sleep?

    SMN doesn't have huge burst, so I don't know why people keep saying this. Hell, in PvE I get a lot of shit trying to join coil groups because they say smn has terrible burst, which only increases in PvP at all because of the 2 attack PvP skills.
    ._______________.

    Wither: off-GCD, 170 potency, removes Protect. Aetheric Burst: off-GCD, 170 potency, debuff partly irrelevent. Energy Drain: off-GCD, 150 potency. Enkindle: off-GCD, 250 potency +80% with Rouse and Spur.

    Wearing full i70 PvP gear with The Veil of Wiyu Zenith and the i70 PvP Fending ring yields these static damages when buffed with Raging Strikes (20 Seconds) and Mega-Potion of Intelligence NQ (15 seconds):

    -Wither > consistently connects for 600-700 damage on a PvP i90 player, crits of around 800-1,000 damage.
    -Aetheric Burst > consistently connects for 600-700 damage on a PvP i90 player, crits of around 800-1,000 damage
    -Enkindle (Rouse + Spur) > consistently connects for around 900-1100 damage on a PvP i90 player, crits of around 1,400-1,700 damage
    -Energy Drain > consistently connects for around 450-600 damage on a PvP i90 player, crits of around 700-900 damage
    -Ruin II > about 350 damage, with crits as high as 550 on full i90 PvP players

    So, in about two GCDs worth of "casts", you can do a minimum of around 3,300 damage to a player with an average HP pool of about 4,400. That's not even factoring the 4 other super-powered Energy Drains you get while still under the effects of Raging Strikes and the INT potion. Without a tank, this ensures that if your target is their healer, the healer will have no room to manage anyone but themselves, and will often be forced into Attunement very early on. If you have a tank stunning the healer with you while performing this burst, the healer must immediately Purify the stun, while still suffering from the severe latency of Purify, manage to Lustrate or Benediction before they die. If they don't, they will die every time.

    The best SCH I've played with, who's full i90 with an HP pool of 5,500 has admitted that there is virtually nothing she can do to survive a well timed Stun with a properly executed SMN burst. Many of the best healers I've seen have taken to anticipating the burst and Attuning before they've been hit by anything, hoping to bait out PvP-only attacks and Enkindle.

    You compared people complaining about your burst in PvE where enemies have enormous HP pools compared to a PC in i90. It wouldn't be wise to burst anything like that in PvE since it's a tremendous waste of resources, but if you can dish out lethal damage in a 5 second window on anyone in PvP, how is that not insane?
    (0)

  2. #32
    Player
    Trevalion's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Du De
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by Deca View Post
    1. Both are great, SMN better for offensive pressure. BLM better for defensive pressure.

    2. SMN burst is absurd, people keep saying it because they've 1. Been deleted by a SMN 2. Are a SMN who deletes people.
    Totally agree with you on both points :P

    Quote Originally Posted by Alhanelem View Post
    SMN can't kill anything in 2 or 3 hits.
    If you don't count the 3 dot casting as a hit, yes they can.. Fester, Energy Drain, Wither. Have done it a lot of times on >ilvl70 PvP people.
    (0)

  3. #33
    Player
    Nenin's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alhanelem View Post
    Not joking. The healing reduction + no heavy + no res means smn is almost completely stripped of utility, all you really have is tri-disaster now, and not many people even take advantage of that.
    OH NO!

    Now you only have 2 AOE binds, a long ranged spreadable healing debuff, an infinitely spammable instant cast AOE healing debuff, a cone AOE purge, an AOE skill speed reduction, a range reducing debuff, pet stuns, an instant cast blind with no CD, the strongest burst damage behind a hardcasted Flare+Firestarter, burst setup that only requires one casted spell (2.5s) now that Swiftcast doesn't have to be saved for rez, and by far the highest sustained damage of any job/class.



    Talk about USELESS! Who would ever take a SMN now? They are so gimp omg.
    (4)

  4. #34
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    @Alhanelem

    You kidding me use Ifrit and Titan. First off people wouldn't know you have Wind Resist equipped, 2nd aside from nullifying Enkindle potency it also reduces Wind Blade damage. 3rd Ifrit's attack are all physical based and has nothing to do with Resistance except for his Enkindle. 4th Titan is even more of a joke as you will most likely miss his Enkindle since it is cast on a PBAoE around Titan's current position. I don't play SMN at all but these are the basic things being researched for the point of "knowing your enemy"

    It would be a valid point if all of Ifrit damage was Fire damage but it isn't whereas the case is different for Garuda-Egi.
    (2)

  5. #35
    Player
    Trevalion's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Du De
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by Nenin View Post
    OH NO!

    Now you only have 2 AOE binds, a long ranged spreadable healing debuff, an infinitely spammable instant cast AOE healing debuff, a cone AOE purge, an AOE skill speed reduction, a range reducing debuff, pet stuns, an instant cast blind with no CD, the strongest burst damage behind a hardcasted Flare+Firestarter, burst setup that only requires one casted spell (2.5s) now that Swiftcast doesn't have to be saved for rez, and by far the highest sustained damage of any job/class.



    Talk about USELESS! Who would ever take a SMN now? They are so gimp omg.

    Hahahah Awesome <3
    (1)

  6. #36
    Player
    LateRegi's Avatar
    Join Date
    May 2011
    Posts
    55
    Character
    Cali Ex
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Trevalion View Post
    If you don't count the 3 dot casting as a hit, yes they can.. Fester, Energy Drain, Wither. Have done it a lot of times on >ilvl70 PvP people.
    Yeah, that's not at all bursting and is blocked by Purify. You proved his point further and argued against Deca without knowing it.
    (0)

  7. #37
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Trevalion View Post
    If you don't count the 3 dot casting as a hit, yes they can.. Fester, Energy Drain, Wither. Have done it a lot of times on >ilvl70 PvP people.
    With lucky crits on all of them, maybe. But I have found myself unable to counter a healer's healing (by myself, at least), and this is only going to get harder with the changes on this patch.

    You compared people complaining about your burst in PvE where enemies have enormous HP pools compared to a PC in i90. It wouldn't be wise to burst anything like that in PvE since it's a tremendous waste of resources, but if you can dish out lethal damage in a 5 second window on anyone in PvP, how is that not insane?
    It's not as insane as the burst I've seen from melee DPS and MRD.

    Now you only have 2 AOE binds,
    Bind isn't so great because the player can still act on things they have line of sight on and it is broken by damage. Most crowd control only has zero or one of these two weaknesses (Sleep prevents acting but is broken by damage; Heavy doesn't prevent acting but isn't broken by damage; Stun both prevents acting and can not be broken except by purify)

    an infinitely spammable until you run out of MP really fast instant cast AOE healing debuff that has been nerfed into the ground
    fixed that for you

    a cone AOE purge, an AOE skill speed reduction,
    Meh and Meh. People only care about these because they do damage and you know it; Plus they have long cooldowns.

    the strongest burst damage behind a hardcasted Flare+Firestarter,
    Thanks for agreeing that there is better burst than SMN

    now that Swiftcast doesn't have to be saved for rez,
    Which was an unnecessary change because smn rezzing is tottally counterable people just have poor attention spans / poor reaction times; also I'd call you bad if you exclusively used swiftcast with ressurect.
    (0)
    Last edited by Alhanelem; 01-21-2014 at 04:07 PM.

  8. #38
    Player
    Epistane's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Epistane Havoc
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Even wearing i90/rank 30 gear and using some fending accessories for 5k health/260-280 Morale and I still melt to a lot of summoners * cough Cali ex cough*

    But tbh I was somewhat fine with summoner's damage, it was just the raises from double smn that was rediculous. Have played against double smn on plenty of occasions killing both summoners multiple times and still end up losing because of heal swiftcast res, smn swiftcast res another smn, if heals goes down then heals gets swiftast ressed by the other smner. (I'm sure one of my team team against cali ex and his healer was like this a few days ago, had heals slept whole time too)

    I know it might seem easy as in "just attack the raised smn/heals and he's dead"
    But trust me, that isn't as easy as it seems in a actual game, specially when our heals/other dps is dead from double smn burst
    (0)
    Last edited by Epistane; 01-21-2014 at 04:08 PM.

  9. #39
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    @ Alhanelem

    You realize if you connect all of those skills in a non-crit scenario it is already 3.3k dmg? Now A SMN is definitely going to meld Crit so at least 1-2 out of the list is going to crit. A 5k HP Healer is only possible with full Vit90 Accessories. I'm using 3 Astral Melded Accessories (+24 Vit) and only have 4.5k HP as a BLM (Mainly to squeeze as much Spell Speed)

    Also why can't you counter a healer's healing? You'd be spamming Ruin 2 all the time and should be, clipping it with Energy Drain if extra damage is needed. Unless the healer is on Equianimity there is no way he/she be able to cast anything outside of instant.
    (0)

  10. #40
    Player
    Deca's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Dec Ember
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    No more fights where you have 6 kills and lose =)

    @Nenin BTW "a long ranged spreadable healing debuff" I dont think Bane spreads the disease? It doesnt appear on the floating combat text and I'm pretty sure I haven't seen it transfer in the debuff list either, maybe I just haven't looked hard enough?
    (0)
    Last edited by Deca; 01-21-2014 at 04:10 PM.

Page 4 of 9 FirstFirst ... 2 3 4 5 6 ... LastLast