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  1. #81
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    I don't understand a few things.
    Why make beast tribes dailies harder? People complained they were too easy?
    Why increase the cost of some random vendor items?o.o

    For the rest, sad no retainer, happy about GP and inability to "play" with DF for CT. But why are they adding even more furnishing, if even the one we already have is pretty much useless since only few have an house?<.< I feel mocked.
    (4)

  2. #82
    Player
    LunnaRavenheart's Avatar
    Join Date
    Jan 2014
    Posts
    146
    Character
    Lunna Ravenheart
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    I am OK with patch but there some things which need to be improved or changed :

    1.
    It has been determined that pre-formed parties of three often have an unfair advantage in the Wolves’ Den. However, the addition of a solo-matching category would not only increase queue times, but hinder smaller parties that wish to participate together. Therefore, the following adjustments have been made to rewards based on party composition:
    Players who register for the Wolves' Den solo or in a party of two will receive increased PvP Exp and Wolf Marks regardless of the match's outcome.
    Players who register for the Wolves' Den in a light party (four players) will receive increased PvP Exp and Wolf Marks regardless of the match's outcome.
    - Regarding my PVP experience not only in FFXIV but also other games, players preffer better matchmaking system over queue times.
    - According real data from other PVP games when you put premade players or premade small groups against pugs/random it almost always end as "completly disaster" for pug/random

    Sugestion: random player should be queued only against random players. If there is party of 2 players they should be queued against party of 2 + 2 randoms ...etc.

    2 . Regarding vote abandon and "join in progress" etc, I already made my suggestion here: http://forum.square-enix.com/ffxiv/t...=1#post1805307
    (0)

  3. #83
    Player
    Umo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    799
    Character
    Umo Heima
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by meJojo View Post
    Where's my third retainer?
    Currently running Thornmarch for you.
    (1)
    English is not my mother language. I'm trying to do my best, so please don't be rude...

    ¡Únete a la Comunidad en español de FFXIV en MeWe!
    https://mewe.com/join/ffxivesp

  4. #84
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shikiseki View Post
    SE: "Changes for PvP will only affect PvP!!! /bows"
    PN: "Miasma/II also is nerfed for PvE"
    ME: "Ugh~ I knew it -__-;"

    But seriously, why did I knew that this nerf will hit my pve again!? If you hate this class so much, just remove it already!
    The healing disease debuff was really situational to begin with but now it's worse than before.
    I don't get why you have to nerf our PvE "utility" just because of PvP.
    Because people said Yoshi would never lie, mislead us or change his mind. No matter what anyone says, whether you like it or hate it, PVP ruins PvE sooner or later.
    (6)

  5. #85
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tlamila View Post
    Why increase the cost of some random vendor items?o.o
    so there is a reason to look in the AH first

    Quote Originally Posted by Tupsi View Post
    Because people said Yoshi would never lie, mislead us or change his mind. No matter what anyone says, whether you like it or hate it, PVP ruins PvE sooner or later.
    In how many PvE situations is the miasma nerf (less heal effect reduction on your enemy) critical? To kill the enemy healer first should always be priority #1
    (0)
    Last edited by Felis; 01-22-2014 at 12:25 AM.

  6. #86
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    I don't think those of you saying nerfing Miasma/II and Storm's Eye realize how much a -50% healing debuff is... I could solo a FATE boss that would use cure as WAR due to that debuff, at level 50. With a level 49 FATE Boss. It's crazy, but we'll live... Perhaps they are hinting a new primal/boss will have healing mechanics.
    (1)

  7. #87
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Shikiseki View Post
    SE: "Changes for PvP will only affect PvP!!! /bows"
    PN: "Miasma/II also is nerfed for PvE"
    ME: "Ugh~ I knew it -__-;"

    But seriously, why did I knew that this nerf will hit my pve again!? If you hate this class so much, just remove it already!
    The healing disease debuff was really situational to begin with but now it's worse than before.
    I don't get why you have to nerf our PvE "utility" just because of PvP.
    Considering the ONLY change to those that was for both PvE AND PvP, was stated as for both, and was only the healing reduction part of it. I can only think of one boss off the top of my head where it would be useful and that could be why they nerfed it for PvE as well.

    Quote Originally Posted by Ildur View Post
    Didn't one of their PvP changes already hit PvE before? Specifically stuns. I remember running Ifrit HM before the 2.1 patch and the paladins never had any problems stunning the hell out of him whenever needed. After the patch, the paladins had to start saying "He's going to resist" even though they were the only ones using stuns.
    That wasn't a pvp change. They fixed Diminishing returns because it wasn't working like it was supposed to.
    (0)
    Last edited by ispano; 01-22-2014 at 01:14 AM.

  8. #88
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Felis View Post
    so there is a reason to look in the AH first
    Then why just for ingots and not for all of the items? I just don't see what those have so special.
    (0)

  9. #89
    Player
    Ildur's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Ulanan Ulan
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Didn't one of their PvP changes already hit PvE before? Specifically stuns. I remember running Ifrit HM before the 2.1 patch and the paladins never had any problems stunning the hell out of him whenever needed. After the patch, the paladins had to start saying "He's going to resist" even though they were the only ones using stuns.
    (0)

  10. #90
    Player
    Xanros's Avatar
    Join Date
    Dec 2013
    Posts
    90
    Character
    Xanros Tawse
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    "Difficulty of the following FATEs required to unlock the Labyrinth of the Ancients has been decreased:
    The Storm Caller / He's a Firestarter / Making Waves / Stopping the Shakes"

    .....thank
    (0)

    Lalafell Advenrues! My "Let's play" of FFXIV: http://www.youtube.com/playlist?list=PLtyUVCfrimFdnhAoMxVmdy6zjVO0OPZy4

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