Titan hard modes only problem is that if you make one mistake as a WHM your dead and so I'm stuck on it. The other two aren't that hard once you learn the battle. The main problem is that its a hurdle because its required for the relic quest.

Titan hard modes only problem is that if you make one mistake as a WHM your dead and so I'm stuck on it. The other two aren't that hard once you learn the battle. The main problem is that its a hurdle because its required for the relic quest.
Was that DV like paint (first column, last row) always there, or was it added with 2.1/2.15?



With this character's death, the thread of prophecy remains intact.
I don't understand a few things.
Why make beast tribes dailies harder? People complained they were too easy?
Why increase the cost of some random vendor items?o.o
For the rest, sad no retainer, happy about GP and inability to "play" with DF for CT. But why are they adding even more furnishing, if even the one we already have is pretty much useless since only few have an house?<.< I feel mocked.



so there is a reason to look in the AH first
In how many PvE situations is the miasma nerf (less heal effect reduction on your enemy) critical? To kill the enemy healer first should always be priority #1
Last edited by Felis; 01-22-2014 at 12:25 AM.

I don't think those of you saying nerfing Miasma/II and Storm's Eye realize how much a -50% healing debuff is... I could solo a FATE boss that would use cure as WAR due to that debuff, at level 50. With a level 49 FATE Boss. It's crazy, but we'll live... Perhaps they are hinting a new primal/boss will have healing mechanics.
Didn't one of their PvP changes already hit PvE before? Specifically stuns. I remember running Ifrit HM before the 2.1 patch and the paladins never had any problems stunning the hell out of him whenever needed. After the patch, the paladins had to start saying "He's going to resist" even though they were the only ones using stuns.
Stunning was kinda broke before 2.1...you really shouldn't have been able to stun almost all the Eruptions in HM. Bred lazy ranged which in turn made them bad at dodging plumes in Titan...Didn't one of their PvP changes already hit PvE before? Specifically stuns. I remember running Ifrit HM before the 2.1 patch and the paladins never had any problems stunning the hell out of him whenever needed. After the patch, the paladins had to start saying "He's going to resist" even though they were the only ones using stuns.
"Difficulty of the following FATEs required to unlock the Labyrinth of the Ancients has been decreased:
The Storm Caller / He's a Firestarter / Making Waves / Stopping the Shakes"
.....thank
Lalafell Advenrues! My "Let's play" of FFXIV: http://www.youtube.com/playlist?list=PLtyUVCfrimFdnhAoMxVmdy6zjVO0OPZy4
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