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  1. #1
    Player
    Loren's Avatar
    Join Date
    Nov 2011
    Posts
    24
    Character
    Worivil Isakin
    World
    Balmung
    Main Class
    Thaumaturge Lv 58
    Titan hard modes only problem is that if you make one mistake as a WHM your dead and so I'm stuck on it. The other two aren't that hard once you learn the battle. The main problem is that its a hurdle because its required for the relic quest.
    (1)

  2. #2
    Player
    Kyata's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Kyata Rofii
    World
    Omega
    Main Class
    Marauder Lv 50
    Was that DV like paint (first column, last row) always there, or was it added with 2.1/2.15?
    (0)

  3. #3
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kyata View Post
    Was that DV like paint (first column, last row) always there, or was it added with 2.1/2.15?
    Fairly certain it was added in 2.1 or at least that's when I first noticed it. I don't believe we've always had it, but it was there before 2.15.
    (0)
    With this character's death, the thread of prophecy remains intact.

  4. #4
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    I don't understand a few things.
    Why make beast tribes dailies harder? People complained they were too easy?
    Why increase the cost of some random vendor items?o.o

    For the rest, sad no retainer, happy about GP and inability to "play" with DF for CT. But why are they adding even more furnishing, if even the one we already have is pretty much useless since only few have an house?<.< I feel mocked.
    (4)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tlamila View Post
    Why increase the cost of some random vendor items?o.o
    so there is a reason to look in the AH first

    Quote Originally Posted by Tupsi View Post
    Because people said Yoshi would never lie, mislead us or change his mind. No matter what anyone says, whether you like it or hate it, PVP ruins PvE sooner or later.
    In how many PvE situations is the miasma nerf (less heal effect reduction on your enemy) critical? To kill the enemy healer first should always be priority #1
    (0)
    Last edited by Felis; 01-22-2014 at 12:25 AM.

  6. #6
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Felis View Post
    so there is a reason to look in the AH first
    Then why just for ingots and not for all of the items? I just don't see what those have so special.
    (0)

  7. #7
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    I don't think those of you saying nerfing Miasma/II and Storm's Eye realize how much a -50% healing debuff is... I could solo a FATE boss that would use cure as WAR due to that debuff, at level 50. With a level 49 FATE Boss. It's crazy, but we'll live... Perhaps they are hinting a new primal/boss will have healing mechanics.
    (1)

  8. #8
    Player
    Ildur's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Ulanan Ulan
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Didn't one of their PvP changes already hit PvE before? Specifically stuns. I remember running Ifrit HM before the 2.1 patch and the paladins never had any problems stunning the hell out of him whenever needed. After the patch, the paladins had to start saying "He's going to resist" even though they were the only ones using stuns.
    (0)

  9. #9
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ildur View Post
    Didn't one of their PvP changes already hit PvE before? Specifically stuns. I remember running Ifrit HM before the 2.1 patch and the paladins never had any problems stunning the hell out of him whenever needed. After the patch, the paladins had to start saying "He's going to resist" even though they were the only ones using stuns.
    Stunning was kinda broke before 2.1...you really shouldn't have been able to stun almost all the Eruptions in HM. Bred lazy ranged which in turn made them bad at dodging plumes in Titan...
    (0)

  10. #10
    Player
    Xanros's Avatar
    Join Date
    Dec 2013
    Posts
    90
    Character
    Xanros Tawse
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    "Difficulty of the following FATEs required to unlock the Labyrinth of the Ancients has been decreased:
    The Storm Caller / He's a Firestarter / Making Waves / Stopping the Shakes"

    .....thank
    (0)

    Lalafell Advenrues! My "Let's play" of FFXIV: http://www.youtube.com/playlist?list=PLtyUVCfrimFdnhAoMxVmdy6zjVO0OPZy4

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